Demo class to show different ways of using the boundary system and visualizing the data.
This example script demonstrates various bounds control runtime configurations
Test script that forcefully stops manipulation on the manipulatedObject when it collides with the collisionTrigger
This class demonstrates clearing spatial observations.
Change the color of the material on a renderer. Useful for visualizing button presses.
Change the color of the material on a UnityUI Graphic (ex. Image). Useful for visualizing button presses.
This class is an example of the IMixedRealitySpatialAwarenessObservationHandler<T> interface. It keeps track of the IDs of each mesh and tracks the number of updates they have received.
This example demonstrates how to turn pointers on and off by specifying custom behaviors.
Provides functions to control layout of GridObjectCollection as well as to output positions of child controls to help with building GridObjectCollectionTests.
Class to toggle the visibility of a label on a Tap to Place object in the TapToPlaceExample scene.
This class demonstrates how to query input data either by using InputUtils or by directly accessing InteractionMappings from all active controllers.
Attach this component to a game object to synchronize the objects position and rotation to the given input type. If the input data is not available, the component will hide the object by disabling all renderers.
Detects if the Leap Motion Data Provider can be used given the current unity project configuration and displays a message to the LeapMotionHandTrackingExample menu panel.
Script that demonstrates querying the Mixed Reality Toolkit for platform capabilities.
Demo class for IProgressIndicator examples
Resets the gameobject's position to its starting position as soon as it's moving outside the provided bounds
Simple demonstration of how to instantiate a ScrollingObjectCollection as well as use lazy loading to mitigate the perf cost of a large list of items.
Example script of how to navigate a ScrollingObjectCollection by pagination. Allows the call to scroll pagination methods from the inspector.
An example script that delegates keyboard API access either to the WMR workaround (MixedRealityKeyboard) or Unity's TouchScreenKeyboard API depending on the platform.
Helper script to respawn objects if they go too far from their original position. Useful for objects that will fall forever etc.
Example script to test toggling the gaze provider source from platform-specific overrides to the default camera frame center.
This class controls the visualization of the spatial mesh.