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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Enum Follow.AngularClampType

    Specifies the method used to ensure the refForward vector remains within the bounds set by the leashing parameters.

    Namespace: Microsoft.MixedReality.Toolkit.Experimental.Utilities
    Assembly: cs.temp.dll.dll
    Syntax
    public enum AngularClampType

    Fields

    Name Description
    AngleStepping

    Locks the rotation to a specified number of steps around the tracked object.

    ColliderBounds

    Uses the gameObject's collider bounds to keep within the view frustum.

    RendererBounds

    Uses the gameObject's renderer bounds to keep within the view frustum.

    ViewDegrees

    Locks the rotation with a viewing cone.

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