日本語翻訳ドキュメントはサポートを終了しました

MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

    Show / Hide Table of Contents

    Class HandPhysicsServiceProfile

    Configuration profile for HandPhysicsService extension service.

    Inheritance
    Object
    BaseMixedRealityProfile
    HandPhysicsServiceProfile
    Namespace: Microsoft.MixedReality.Toolkit.Extensions.HandPhysics
    Assembly: cs.temp.dll.dll
    Syntax
    [MixedRealityServiceProfile(typeof(IHandPhysicsService), null)]
    public class HandPhysicsServiceProfile : BaseMixedRealityProfile

    Properties

    FingerTipKinematicBodyPrefab

    The prefab to represent each physics joint

    Declaration
    public GameObject FingerTipKinematicBodyPrefab { get; }
    Property Value
    Type Description
    GameObject

    HandPhysicsLayer

    The Layer the physics joints will be on

    Declaration
    public int HandPhysicsLayer { get; }
    Property Value
    Type Description
    Int32

    PalmKinematicBodyPrefab

    The prefab to represent the palm physics joint

    Declaration
    public GameObject PalmKinematicBodyPrefab { get; }
    Property Value
    Type Description
    GameObject

    UsePalmKinematicBody

    Whether make the Palm a physics joint

    Declaration
    public bool UsePalmKinematicBody { get; }
    Property Value
    Type Description
    Boolean
    Back to top Generated by DocFX