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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Class HandMeshInfo

    Stores pointers and transform information for Hand Mesh data provided by current platform. This is the data container for the IMixedRealityHandMeshHandler input system event interface.

    Inheritance
    Object
    HandMeshInfo
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class HandMeshInfo

    Fields

    normals

    Pointer to the normals buffer of the hand mesh in the local coordinate system

    Declaration
    public Vector3[] normals
    Field Value
    Type Description
    Vector3[]

    position

    Translation to apply to mesh to go from local coordinates to world coordinates

    Declaration
    public Vector3 position
    Field Value
    Type Description
    Vector3

    rotation

    Rotation to apply to mesh to go from local coordinates to world coordinates

    Declaration
    public Quaternion rotation
    Field Value
    Type Description
    Quaternion

    triangles

    Pointer to the triangle indices buffer of the hand mesh.

    Declaration
    public int[] triangles
    Field Value
    Type Description
    Int32[]

    uvs

    Pointer to UV mapping of the hand mesh triangles

    Declaration
    public Vector2[] uvs
    Field Value
    Type Description
    Vector2[]

    vertices

    Pointer to vertices buffer of the hand mesh in the local coordinate system (i.e relative to center of hand)

    Declaration
    public Vector3[] vertices
    Field Value
    Type Description
    Vector3[]
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