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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Interface IMixedRealityHand

    Hand definition, used to provide access to hand joints and other data.

    Inherited Members
    IMixedRealityController.Enabled
    IMixedRealityController.TrackingState
    IMixedRealityController.ControllerHandedness
    IMixedRealityController.InputSource
    IMixedRealityController.Visualizer
    IMixedRealityController.IsPositionAvailable
    IMixedRealityController.IsPositionApproximate
    IMixedRealityController.IsRotationAvailable
    IMixedRealityController.Interactions
    IMixedRealityController.AngularVelocity
    IMixedRealityController.Velocity
    IMixedRealityController.IsInPointingPose
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IMixedRealityHand : IMixedRealityController

    Methods

    TryGetJoint(TrackedHandJoint, out MixedRealityPose)

    Get the current pose of a hand joint.

    Declaration
    bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
    Parameters
    Type Name Description
    TrackedHandJoint joint
    MixedRealityPose pose
    Returns
    Type Description
    Boolean
    Remarks

    Hand bones should be oriented along the Z-axis, with the Y-axis indicating the "up" direction, i.e. joints rotate primarily around the X-axis.

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