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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Interface IMixedRealityHandJointService

    Mixed Reality Toolkit device definition, used to instantiate and manage a specific device / SDK

    Inherited Members
    IMixedRealityInputDeviceManager.GetActiveControllers()
    IMixedRealityService.Name
    IMixedRealityService.Priority
    IMixedRealityService.ConfigurationProfile
    IMixedRealityService.Initialize()
    IMixedRealityService.Reset()
    IMixedRealityService.Enable()
    IMixedRealityService.Update()
    IMixedRealityService.LateUpdate()
    IMixedRealityService.Disable()
    IMixedRealityService.Destroy()
    IDisposable.Dispose()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IMixedRealityHandJointService : IMixedRealityInputDeviceManager, IMixedRealityDataProvider, IMixedRealityService, IDisposable

    Methods

    IsHandTracked(Handedness)

    Declaration
    bool IsHandTracked(Handedness handedness)
    Parameters
    Type Name Description
    Handedness handedness
    Returns
    Type Description
    Boolean

    RequestJointTransform(TrackedHandJoint, Handedness)

    Get a game object following the hand joint.

    Declaration
    Transform RequestJointTransform(TrackedHandJoint joint, Handedness handedness)
    Parameters
    Type Name Description
    TrackedHandJoint joint
    Handedness handedness
    Returns
    Type Description
    Transform
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