日本語翻訳ドキュメントはサポートを終了しました

MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

    Show / Hide Table of Contents

    Class InputSimulationService

    Service that provides simulated mixed reality input information based on mouse and keyboard input in editor

    Inheritance
    Object
    BaseService
    BaseDataProvider<IMixedRealityInputSystem>
    BaseInputDeviceManager
    BaseInputSimulationService
    InputSimulationService
    Implements
    IInputSimulationService
    IMixedRealityEyeGazeDataProvider
    IMixedRealityInputDeviceManager
    IMixedRealityDataProvider
    IMixedRealityService
    IDisposable
    IMixedRealityCapabilityCheck
    Inherited Members
    BaseInputSimulationService.GetActiveControllers()
    BaseInputSimulationService.UpdateControllerDevice(ControllerSimulationMode, Handedness, Object)
    BaseInputSimulationService.GetControllerDevice(Handedness)
    BaseInputSimulationService.GetOrAddControllerDevice(Handedness, ControllerSimulationMode)
    BaseInputSimulationService.RemoveControllerDevice(Handedness)
    BaseInputSimulationService.RemoveAllControllerDevices()
    BaseInputSimulationService.UpdateHandDevice(ControllerSimulationMode, Handedness, SimulatedHandData)
    BaseInputSimulationService.GetHandDevice(Handedness)
    BaseInputSimulationService.GetOrAddHandDevice(Handedness, ControllerSimulationMode)
    BaseInputSimulationService.RemoveHandDevice(Handedness)
    BaseInputSimulationService.RemoveAllHandDevices()
    BaseInputDeviceManager.EnablePointerCache
    BaseInputDeviceManager.InputSystemProfile
    BaseInputDeviceManager.RequestPointers(SupportedControllerType, Handedness)
    BaseInputDeviceManager.RecyclePointers(IMixedRealityInputSource)
    BaseDataProvider<IMixedRealityInputSystem>.Registrar
    BaseDataProvider<IMixedRealityInputSystem>.Service
    BaseService.DefaultPriority
    BaseService.Name
    BaseService.Priority
    BaseService.ConfigurationProfile
    BaseService.Reset()
    BaseService.disposed
    BaseService.Dispose()
    BaseService.Dispose(Boolean)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class InputSimulationService : BaseInputSimulationService, IInputSimulationService, IMixedRealityEyeGazeDataProvider, IMixedRealityInputDeviceManager, IMixedRealityDataProvider, IMixedRealityService, IDisposable, IMixedRealityCapabilityCheck

    Constructors

    InputSimulationService(IMixedRealityServiceRegistrar, IMixedRealityInputSystem, String, UInt32, BaseMixedRealityProfile)

    Constructor.

    Declaration
    [Obsolete("This constructor is obsolete (registrar parameter is no longer required) and will be removed in a future version of the Microsoft Mixed Reality Toolkit.")]
    public InputSimulationService(IMixedRealityServiceRegistrar registrar, IMixedRealityInputSystem inputSystem, string name, uint priority, BaseMixedRealityProfile profile)
    Parameters
    Type Name Description
    IMixedRealityServiceRegistrar registrar

    The IMixedRealityServiceRegistrar instance that loaded the data provider.

    IMixedRealityInputSystem inputSystem

    The IMixedRealityInputSystem instance that receives data from this provider.

    String name

    Friendly name of the service.

    UInt32 priority

    Service priority. Used to determine order of instantiation.

    BaseMixedRealityProfile profile

    The service's configuration profile.

    InputSimulationService(IMixedRealityInputSystem, String, UInt32, BaseMixedRealityProfile)

    Constructor.

    Declaration
    public InputSimulationService(IMixedRealityInputSystem inputSystem, string name, uint priority, BaseMixedRealityProfile profile)
    Parameters
    Type Name Description
    IMixedRealityInputSystem inputSystem

    The IMixedRealityInputSystem instance that receives data from this provider.

    String name

    Friendly name of the service.

    UInt32 priority

    Service priority. Used to determine order of instantiation.

    BaseMixedRealityProfile profile

    The service's configuration profile.

    Properties

    ControllerPositionLeft

    Position of the left controller in view space.

    Declaration
    public Vector3 ControllerPositionLeft { get; set; }
    Property Value
    Type Description
    Vector3

    ControllerPositionRight

    Position of the right controller in view space.

    Declaration
    public Vector3 ControllerPositionRight { get; set; }
    Property Value
    Type Description
    Vector3

    ControllerRotationLeft

    Rotation euler angles of the left controller in view space.

    Declaration
    public Vector3 ControllerRotationLeft { get; set; }
    Property Value
    Type Description
    Vector3

    ControllerRotationRight

    Rotation euler angles of the right controller in view space.

    Declaration
    public Vector3 ControllerRotationRight { get; set; }
    Property Value
    Type Description
    Vector3

    ControllerSimulationMode

    Simulated controller behavior.

    Declaration
    public ControllerSimulationMode ControllerSimulationMode { get; set; }
    Property Value
    Type Description
    ControllerSimulationMode

    EyeGazeSimulationMode

    Simulated eye gaze behavior.

    Declaration
    public EyeGazeSimulationMode EyeGazeSimulationMode { get; set; }
    Property Value
    Type Description
    EyeGazeSimulationMode

    HandDataLeft

    Pose data for the left hand.

    Declaration
    public SimulatedHandData HandDataLeft { get; }
    Property Value
    Type Description
    SimulatedHandData

    HandDataRight

    Pose data for the right hand.

    Declaration
    public SimulatedHandData HandDataRight { get; }
    Property Value
    Type Description
    SimulatedHandData

    HandPositionLeft

    Position of the left hand in view space.

    Declaration
    [Obsolete("Use ControllerPositionLeft instead.")]
    public Vector3 HandPositionLeft { get; set; }
    Property Value
    Type Description
    Vector3

    HandPositionRight

    Position of the right hand in view space.

    Declaration
    [Obsolete("Use ControllerPositionRight instead.")]
    public Vector3 HandPositionRight { get; set; }
    Property Value
    Type Description
    Vector3

    HandRotationLeft

    Rotation euler angles of the left hand in view space.

    Declaration
    [Obsolete("Use ControllerRotationLeft instead.")]
    public Vector3 HandRotationLeft { get; set; }
    Property Value
    Type Description
    Vector3

    HandRotationRight

    Rotation euler angles of the right hand in view space.

    Declaration
    [Obsolete("Use ControllerRotationRight instead.")]
    public Vector3 HandRotationRight { get; set; }
    Property Value
    Type Description
    Vector3

    HandSimulationMode

    Simulated hand behavior.

    Declaration
    [Obsolete("Use ControllerSimulationMode instead.")]
    public HandSimulationMode HandSimulationMode { get; set; }
    Property Value
    Type Description
    HandSimulationMode

    InputSimulationProfile

    Typed representation of the ConfigurationProfile property.

    Declaration
    public MixedRealityInputSimulationProfile InputSimulationProfile { get; set; }
    Property Value
    Type Description
    MixedRealityInputSimulationProfile

    IsAlwaysVisibleControllerLeft

    The left controller is always tracking.

    Declaration
    public bool IsAlwaysVisibleControllerLeft { get; set; }
    Property Value
    Type Description
    Boolean

    IsAlwaysVisibleControllerRight

    The right controller is always tracking.

    Declaration
    public bool IsAlwaysVisibleControllerRight { get; set; }
    Property Value
    Type Description
    Boolean

    IsAlwaysVisibleHandLeft

    The left hand is always tracking.

    Declaration
    [Obsolete("Use IsAlwaysVisibleControllerLeft instead.")]
    public bool IsAlwaysVisibleHandLeft { get; set; }
    Property Value
    Type Description
    Boolean

    IsAlwaysVisibleHandRight

    The right hand is always tracking.

    Declaration
    [Obsolete("Use IsAlwaysVisibleControllerRight instead.")]
    public bool IsAlwaysVisibleHandRight { get; set; }
    Property Value
    Type Description
    Boolean

    IsSimulatingControllerLeft

    The left controller is controlled by user input.

    Declaration
    public bool IsSimulatingControllerLeft { get; }
    Property Value
    Type Description
    Boolean

    IsSimulatingControllerRight

    The right controller is controlled by user input.

    Declaration
    public bool IsSimulatingControllerRight { get; }
    Property Value
    Type Description
    Boolean

    IsSimulatingHandLeft

    The left hand is controlled by user input.

    Declaration
    [Obsolete("Use IsSimulatingControllerLeft instead.")]
    public bool IsSimulatingHandLeft { get; }
    Property Value
    Type Description
    Boolean

    IsSimulatingHandRight

    The right hand is controlled by user input.

    Declaration
    [Obsolete("Use IsSimulatingControllerRight instead.")]
    public bool IsSimulatingHandRight { get; }
    Property Value
    Type Description
    Boolean

    MotionControllerDataLeft

    Pose data for the left motion controller.

    Declaration
    public SimulatedMotionControllerData MotionControllerDataLeft { get; }
    Property Value
    Type Description
    SimulatedMotionControllerData

    MotionControllerDataRight

    Pose data for the right motion controller.

    Declaration
    public SimulatedMotionControllerData MotionControllerDataRight { get; }
    Property Value
    Type Description
    SimulatedMotionControllerData

    SimulateEyePosition

    If true then camera forward direction is used to simulate eye tracking data.

    Declaration
    [Obsolete("Check the EyeGazeSimulationMode instead")]
    public bool SimulateEyePosition { get; set; }
    Property Value
    Type Description
    Boolean

    UserInputEnabled

    If true then keyboard and mouse input are used to simulate controllers.

    Declaration
    public bool UserInputEnabled { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    CheckCapability(MixedRealityCapability)

    Checks to see if one or more registered data providers supports the requested capability on the current platform.

    Declaration
    public bool CheckCapability(MixedRealityCapability capability)
    Parameters
    Type Name Description
    MixedRealityCapability capability

    The capability to check.

    Returns
    Type Description
    Boolean

    True if the capability is supported, false otherwise.

    Destroy()

    Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

    Declaration
    public override void Destroy()
    Overrides
    BaseInputDeviceManager.Destroy()

    Disable()

    Optional Disable function to pause the service.

    Declaration
    public override void Disable()
    Overrides
    BaseService.Disable()

    Enable()

    Optional Enable function to enable / re-enable the service.

    Declaration
    public override void Enable()
    Overrides
    BaseService.Enable()

    Initialize()

    The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

    Declaration
    public override void Initialize()
    Overrides
    BaseInputDeviceManager.Initialize()

    LateUpdate()

    Optional LateUpdate function to that is called after Update has been called on all services.

    Declaration
    public override void LateUpdate()
    Overrides
    BaseService.LateUpdate()

    ResetControllerLeft()

    Reset the left controller.

    Declaration
    public void ResetControllerLeft()

    ResetControllerRight()

    Reset the right controller.

    Declaration
    public void ResetControllerRight()

    ResetHandLeft()

    Reset the left hand.

    Declaration
    [Obsolete("Use ResetControllerLeft instead.")]
    public void ResetHandLeft()

    ResetHandRight()

    Reset the right hand.

    Declaration
    [Obsolete("Use ResetControllerRight instead.")]
    public void ResetHandRight()

    Update()

    Optional Update function to perform per-frame updates of the service.

    Declaration
    public override void Update()
    Overrides
    BaseService.Update()

    Explicit Interface Implementations

    IMixedRealityEyeGazeDataProvider.SaccadeProvider

    Declaration
    IMixedRealityEyeSaccadeProvider IMixedRealityEyeGazeDataProvider.SaccadeProvider { get; }
    Returns
    Type Description
    IMixedRealityEyeSaccadeProvider

    IMixedRealityEyeGazeDataProvider.SmoothEyeTracking

    Declaration
    bool IMixedRealityEyeGazeDataProvider.SmoothEyeTracking { get; set; }
    Returns
    Type Description
    Boolean

    Implements

    IInputSimulationService
    IMixedRealityEyeGazeDataProvider
    IMixedRealityInputDeviceManager
    IMixedRealityDataProvider
    IMixedRealityService
    System.IDisposable
    IMixedRealityCapabilityCheck
    Back to top Generated by DocFX