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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Class InputSystemGlobalHandlerListener

    This component ensures that input events are forwarded to this component when focus or gaze is not required.

    Inheritance
    Object
    InputSystemGlobalHandlerListener
    BaseInputHandler
    ControllerPoseSynchronizer
    EyeTrackingTarget
    GazeProvider
    GGVPointer
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class InputSystemGlobalHandlerListener : MonoBehaviour

    Methods

    EnsureInputSystemValid()

    A task that will only complete when the input system has in a valid state.

    Declaration
    protected Task EnsureInputSystemValid()
    Returns
    Type Description
    Task
    Remarks

    It's possible for this object to have been destroyed after the await, which implies that callers should check that this != null after awaiting this task.

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    RegisterHandlers()

    Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem

    Declaration
    protected abstract void RegisterHandlers()

    Start()

    Declaration
    protected virtual void Start()

    UnregisterHandlers()

    Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem

    Declaration
    protected abstract void UnregisterHandlers()
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