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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Class MixedRealityHandTrackingProfile

    Inheritance
    Object
    BaseMixedRealityProfile
    MixedRealityHandTrackingProfile
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class MixedRealityHandTrackingProfile : BaseMixedRealityProfile

    Properties

    EnableHandJointVisualization

    The hand joint visualization enable/disable state of the current application mode.

    Declaration
    public bool EnableHandJointVisualization { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    If this property is called while in-editor, this will only affect the in-editor settings (i.e. the SupportedApplicationModes.Editor flag of HandJointVisualizationModes). If this property is called while in-player, this will only affect the in-player settings (i.e. the SupportedApplicationModes.Player flag of HandJointVisualizationModes).

    EnableHandMeshVisualization

    The hand mesh visualization enable/disable state of the current application mode.

    Declaration
    public bool EnableHandMeshVisualization { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    If this property is called while in-editor, this will only affect the in-editor settings (i.e. the SupportedApplicationModes.Editor flag of HandMeshVisualizationModes). If this property is called while in-player, this will only affect the in-player settings (i.e. the SupportedApplicationModes.Player flag of HandMeshVisualizationModes).

    FingerTipPrefab

    The joint prefab to use for finger tip

    Declaration
    public GameObject FingerTipPrefab { get; }
    Property Value
    Type Description
    GameObject

    HandJointVisualizationModes

    Declaration
    public SupportedApplicationModes HandJointVisualizationModes { get; set; }
    Property Value
    Type Description
    SupportedApplicationModes

    HandMeshPrefab

    The hand mesh prefab to use to render the hand

    Declaration
    public GameObject HandMeshPrefab { get; }
    Property Value
    Type Description
    GameObject

    HandMeshVisualizationModes

    Declaration
    public SupportedApplicationModes HandMeshVisualizationModes { get; set; }
    Property Value
    Type Description
    SupportedApplicationModes

    JointPrefab

    The joint prefab to use.

    Declaration
    public GameObject JointPrefab { get; }
    Property Value
    Type Description
    GameObject

    PalmJointPrefab

    The joint prefab to use for palm

    Declaration
    public GameObject PalmJointPrefab { get; }
    Property Value
    Type Description
    GameObject
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