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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Enum PointerBehavior

    Specifies how a pointer in MRTK's default input system behaves.

    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public enum PointerBehavior

    Fields

    Name Description
    AlwaysOff

    Pointer is always off, regardless of what other pointers are active.

    AlwaysOn

    Pointer is always on, regardless of what other pointers are active.

    Default

    Pointer active state is managed by MRTK input system. If it is a near pointer (grab, poke), it will be always enabled. If it is not a near pointer, it will get disabled if any near pointer on the same hand is active. This is what allows rays to turn off when a hand is near a grabbable.

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