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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Class SceneActivationToken

    Used by scene system to control when newly loaded scenes are activated.

    Inheritance
    Object
    SceneActivationToken
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.SceneSystem
    Assembly: cs.temp.dll.dll
    Syntax
    public class SceneActivationToken

    Properties

    AllowSceneActivation

    Setting this to true grants permission for scene operation to activate loaded scenes.

    Declaration
    public bool AllowSceneActivation { get; set; }
    Property Value
    Type Description
    Boolean

    ReadyToProceed

    When true, the operation is waiting on AllowSceneActivation to be set to true before proceeding.

    Declaration
    public bool ReadyToProceed { get; }
    Property Value
    Type Description
    Boolean

    Methods

    SetReadyToProceed(Boolean)

    Sets ReadyToProceed value

    Declaration
    public void SetReadyToProceed(bool readyToProceed)
    Parameters
    Type Name Description
    Boolean readyToProceed
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