日本語翻訳ドキュメントはサポートを終了しました

MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Class EditorAssemblyReloadManager

    Inheritance
    Object
    EditorAssemblyReloadManager
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Utilities.Editor
    Assembly: cs.temp.dll.dll
    Syntax
    public static class EditorAssemblyReloadManager

    Properties

    LockReloadAssemblies

    Locks the Editor's ability to reload assemblies.

    Declaration
    public static bool LockReloadAssemblies { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    This is useful for ensuring async tasks complete in the editor without having to worry if any script changes that happen during the running task will cancel it when the editor re-compiles the assemblies.

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