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    Class StabilizedRay

    A ray whose position and direction are stabilized in a way similar to how gaze stabilization works in HoloLens.

    The ray uses Anatolie Gavrulic's "DynamicExpDecay" filter to stabilize the ray this filter adjusts its smoothing factor based on the velocity of the filtered object

    The formula is Y_smooted += ∆𝑌_𝑟 where 〖∆𝑌_𝑟=∆𝑌∗〖0.5〗^(∆𝑌/〖Halflife〗)

    In code, LERP(signal, oldValue, POW(0.5, ABS(signal – oldValue) / hl)

    Inheritance
    Object
    StabilizedRay
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Utilities
    Assembly: cs.temp.dll.dll
    Syntax
    public class StabilizedRay

    Constructors

    StabilizedRay(Single)

    HalfLife closer to zero means lerp closer to one.

    Declaration
    public StabilizedRay(float halfLife)
    Parameters
    Type Name Description
    Single halfLife

    Properties

    HalfLifeDirection

    Half life used for velocity decay calculations.

    Declaration
    public float HalfLifeDirection { get; }
    Property Value
    Type Description
    Single

    HalfLifePosition

    Half life used for position decay calculations.

    Declaration
    public float HalfLifePosition { get; }
    Property Value
    Type Description
    Single

    StabilizedDirection

    Computed stabilized direction.

    Declaration
    public Vector3 StabilizedDirection { get; }
    Property Value
    Type Description
    Vector3

    StabilizedPosition

    Computed Stabilized position.

    Declaration
    public Vector3 StabilizedPosition { get; }
    Property Value
    Type Description
    Vector3

    Methods

    AddSample(Ray)

    Add sample to ray stabilizer.

    Declaration
    public void AddSample(Ray ray)
    Parameters
    Type Name Description
    Ray ray

    New Sample used to update stabilized ray.

    DynamicExpCoefficient(Single, Single)

    Compute dynamic exponential coefficient.

    Declaration
    public static float DynamicExpCoefficient(float hLife, float delta)
    Parameters
    Type Name Description
    Single hLife

    Half life

    Single delta

    Distance delta

    Returns
    Type Description
    Single

    The dynamic exponential coefficient.

    DynamicExpDecay(Vector3, Vector3, Single)

    Compute stabilized vector3 given a previously stabilized value, and a new sample, given a half life.

    Declaration
    public static Vector3 DynamicExpDecay(Vector3 from, Vector3 to, float hLife)
    Parameters
    Type Name Description
    Vector3 from

    Previous stabilized Vector3.

    Vector3 to

    New Vector3 sample.

    Single hLife

    Half life used for stabilization.

    Returns
    Type Description
    Vector3

    Stabilized Vector 3.

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