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    Class MixedRealityBoundarySystem

    The Boundary system controls the presentation and display of the users boundary in a scene.

    Inheritance
    Object
    BaseService
    BaseEventSystem
    BaseCoreSystem
    MixedRealityBoundarySystem
    Implements
    IMixedRealityBoundarySystem
    IMixedRealityEventSystem
    IMixedRealityService
    IDisposable
    IMixedRealityEventSource
    IEqualityComparer
    Inherited Members
    BaseCoreSystem.Registrar
    BaseEventSystem.enableDanglingHandlerDiagnostics
    BaseEventSystem.EventHandlersByType
    BaseEventSystem.EventListeners
    BaseEventSystem.RegisterHandler<T>(IEventSystemHandler)
    BaseEventSystem.UnregisterHandler<T>(IEventSystemHandler)
    BaseService.DefaultPriority
    BaseService.Name
    BaseService.Priority
    BaseService.ConfigurationProfile
    BaseService.Reset()
    BaseService.Enable()
    BaseService.Update()
    BaseService.LateUpdate()
    BaseService.Disable()
    BaseService.disposed
    BaseService.Dispose()
    BaseService.Dispose(Boolean)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Boundary
    Assembly: cs.temp.dll.dll
    Syntax
    public class MixedRealityBoundarySystem : BaseCoreSystem, IMixedRealityBoundarySystem, IMixedRealityEventSystem, IMixedRealityService, IDisposable, IMixedRealityEventSource, IEqualityComparer

    Constructors

    MixedRealityBoundarySystem(IMixedRealityServiceRegistrar, MixedRealityBoundaryVisualizationProfile, ExperienceScale)

    Declaration
    public MixedRealityBoundarySystem(IMixedRealityServiceRegistrar registrar, MixedRealityBoundaryVisualizationProfile profile, ExperienceScale scale)
    Parameters
    Type Name Description
    IMixedRealityServiceRegistrar registrar
    MixedRealityBoundaryVisualizationProfile profile
    ExperienceScale scale

    Properties

    BoundaryHeight

    The height of the play space, in meters.

    Declaration
    public float BoundaryHeight { get; set; }
    Property Value
    Type Description
    Single
    Remarks

    This is used to create a three dimensional boundary volume.

    BoundaryVisualizationProfile

    Typed representation of the ConfigurationProfile property.

    Declaration
    public MixedRealityBoundaryVisualizationProfile BoundaryVisualizationProfile { get; }
    Property Value
    Type Description
    MixedRealityBoundaryVisualizationProfile

    BoundaryWallsPhysicsLayer

    The physics layer that the generated boundary walls are assigned to.

    Declaration
    public int BoundaryWallsPhysicsLayer { get; set; }
    Property Value
    Type Description
    Int32

    Bounds

    Two dimensional representation of the geometry of the boundary, as provided by the platform.

    Declaration
    public Edge[] Bounds { get; }
    Property Value
    Type Description
    Edge[]
    Remarks

    BoundaryGeometry should be treated as the outline of the player's space, placed on the floor.

    CeilingPhysicsLayer

    The physics layer that the generated boundary ceiling is assigned to.

    Declaration
    public int CeilingPhysicsLayer { get; set; }
    Property Value
    Type Description
    Int32

    FloorHeight

    Indicates the height of the floor, in relation to the coordinate system origin.

    Declaration
    public float? FloorHeight { get; }
    Property Value
    Type Description
    Nullable<Single>
    Remarks

    If a floor has been located, FloorHeight.HasValue will be true, otherwise it will be false.

    FloorPhysicsLayer

    The physics layer that the generated floor is assigned to.

    Declaration
    public int FloorPhysicsLayer { get; set; }
    Property Value
    Type Description
    Int32

    PlayAreaPhysicsLayer

    The physics layer that the generated play area is assigned to.

    Declaration
    public int PlayAreaPhysicsLayer { get; set; }
    Property Value
    Type Description
    Int32

    Scale

    The scale (ex: World Scale) of the experience.

    Declaration
    public ExperienceScale Scale { get; set; }
    Property Value
    Type Description
    ExperienceScale

    ShowBoundaryCeiling

    Enable / disable ceiling rendering.

    Declaration
    public bool ShowBoundaryCeiling { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    The ceiling is defined as a GameObject positioned BoundaryHeight above the floor.

    ShowBoundaryWalls

    Enable / disable boundary wall rendering.

    Declaration
    public bool ShowBoundaryWalls { get; set; }
    Property Value
    Type Description
    Boolean

    ShowFloor

    Enable / disable floor rendering.

    Declaration
    public bool ShowFloor { get; set; }
    Property Value
    Type Description
    Boolean

    ShowPlayArea

    Enable / disable play area rendering.

    Declaration
    public bool ShowPlayArea { get; set; }
    Property Value
    Type Description
    Boolean

    ShowTrackedArea

    Enable / disable tracked area rendering.

    Declaration
    public bool ShowTrackedArea { get; set; }
    Property Value
    Type Description
    Boolean

    SourceId

    The Unique Source Id of this Event Source.

    Declaration
    public uint SourceId { get; }
    Property Value
    Type Description
    UInt32

    SourceName

    The Name of this Event Source.

    Declaration
    public string SourceName { get; }
    Property Value
    Type Description
    String

    TrackedAreaPhysicsLayer

    The physics layer that the generated tracked area is assigned to.

    Declaration
    public int TrackedAreaPhysicsLayer { get; set; }
    Property Value
    Type Description
    Int32

    Methods

    Contains(Vector3, UnityBoundary.Type)

    Determines if a location is within the specified area of the boundary space.

    Declaration
    public bool Contains(Vector3 location, UnityBoundary.Type boundaryType = null)
    Parameters
    Type Name Description
    Vector3 location

    The location to be checked.

    UnityBoundary.Type boundaryType

    The type of boundary space being checked.

    Returns
    Type Description
    Boolean

    True if the location is within the specified area of the boundary space.

    Remarks

    Use: Boundary.Type.PlayArea for the inscribed volume Boundary.Type.TrackedArea for the area defined by the boundary edges.

    Destroy()

    Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

    Declaration
    public override void Destroy()
    Overrides
    BaseEventSystem.Destroy()

    GetBoundaryCeilingVisualization()

    Gets the GameObject that represents the upper surface of the user's boundary.

    Declaration
    public GameObject GetBoundaryCeilingVisualization()
    Returns
    Type Description
    GameObject

    The boundary ceiling visualization object or null if one does not exist.

    GetBoundaryWallVisualization()

    Gets the GameObject that represents the user's boundary walls.

    Declaration
    public GameObject GetBoundaryWallVisualization()
    Returns
    Type Description
    GameObject

    The boundary wall visualization object or null if one does not exist.

    GetFloorVisualization()

    Gets the GameObject that represents the user's floor.

    Declaration
    public GameObject GetFloorVisualization()
    Returns
    Type Description
    GameObject

    The floor visualization object or null if one does not exist.

    GetHashCode(Object)

    Declaration
    public int GetHashCode(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Int32

    GetPlayAreaVisualization()

    Gets the GameObject that represents the user's play area.

    Declaration
    public GameObject GetPlayAreaVisualization()
    Returns
    Type Description
    GameObject

    The play area visualization object or null if one does not exist.

    GetTrackedAreaVisualization()

    Gets the GameObject that represents the user's tracked area.

    Declaration
    public GameObject GetTrackedAreaVisualization()
    Returns
    Type Description
    GameObject

    The tracked area visualization object or null if one does not exist.

    HandleEvent<T>(BaseEventData, ExecuteEvents.EventFunction<T>)

    Declaration
    public override void HandleEvent<T>(BaseEventData eventData, ExecuteEvents.EventFunction<T> eventHandler)
        where T : IEventSystemHandler
    Parameters
    Type Name Description
    BaseEventData eventData
    ExecuteEvents.EventFunction<T> eventHandler
    Type Parameters
    Name Description
    T
    Overrides
    Microsoft.MixedReality.Toolkit.BaseEventSystem.HandleEvent<T>(BaseEventData, ExecuteEvents.EventFunction<T>)

    Initialize()

    The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

    Declaration
    public override void Initialize()
    Overrides
    BaseService.Initialize()

    Register(GameObject)

    Registers the GameObject to listen for boundary events.

    Declaration
    public override void Register(GameObject listener)
    Parameters
    Type Name Description
    GameObject listener
    Overrides
    BaseEventSystem.Register(GameObject)

    TryGetRectangularBoundsParams(out Vector2, out Single, out Single, out Single)

    Returns the description of the inscribed rectangular bounds.

    Declaration
    public bool TryGetRectangularBoundsParams(out Vector2 center, out float angle, out float width, out float height)
    Parameters
    Type Name Description
    Vector2 center

    The center of the rectangle.

    Single angle

    The orientation of the rectangle.

    Single width

    The width of the rectangle.

    Single height

    The height of the rectangle.

    Returns
    Type Description
    Boolean

    True if an inscribed rectangle was found in the boundary geometry, false otherwise.

    Unregister(GameObject)

    UnRegisters the GameObject to listen for boundary events. ///

    Declaration
    public override void Unregister(GameObject listener)
    Parameters
    Type Name Description
    GameObject listener
    Overrides
    BaseEventSystem.Unregister(GameObject)

    Implements

    IMixedRealityBoundarySystem
    IMixedRealityEventSystem
    IMixedRealityService
    System.IDisposable
    IMixedRealityEventSource
    IEqualityComparer
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