Class BoundsExtensions
  
  Extension methods for Unity's Bounds struct
 
  
  
    Inheritance
    
    BoundsExtensions
   
  
  
  Assembly: cs.temp.dll.dll
  
  
    public static class BoundsExtensions
   
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    public const int LB_LT = 7
   
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    public const int LBF_LBB = 18
   
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    public const int LBF_RBF = 9
   
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    public const int LT_RT = 4
   
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    public const int LTB_LBB = 14
   
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    public const int LTF_LBF = 12
   
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    public const int LTF_LTB = 19
   
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    public const int LTF_RTF = 8
   
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    public const int RB_LB = 6
   
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    public const int RBB_LBB = 11
   
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    public const int RBF_RBB = 16
   
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    public const int RT_RB = 5
   
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    public const int RTB_LTB = 10
   
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    public const int RTB_RBB = 13
   
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    public const int RTF_RBF = 15
   
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    public const int RTF_RTB = 17
   
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  Methods
  
  
  
  
  
  Checks to see whether point is closer to bounds or otherBounds
 
  
  Declaration
  
    public static bool CloserToPoint(this Bounds bounds, Vector3 point, Bounds otherBounds)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Vector3 | 
        point | 
         | 
      
      
        | Bounds | 
        otherBounds | 
         | 
      
    
  
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  Checks to see if bounds contains the other bounds completely.
 
  
  Declaration
  
    public static bool ContainsBounds(this Bounds bounds, Bounds otherBounds)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Bounds | 
        otherBounds | 
         | 
      
    
  
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  Returns bounds that contain both this bounds and the bounds passed in.
 
  
  Declaration
  
    public static Bounds ExpandToContain(this Bounds originalBounds, Bounds otherBounds)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        originalBounds | 
         | 
      
      
        | Bounds | 
        otherBounds | 
         | 
      
    
  
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  Method to get bounds from a single Collider
 
  
  Declaration
  
    public static void GetColliderBoundsPoints(Collider collider, List<Vector3> boundsPoints, LayerMask ignoreLayers)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Collider | 
        collider | 
        Target collider 
 | 
      
      
        | List<Vector3> | 
        boundsPoints | 
        array reference that gets filled with points 
 | 
      
      
        | LayerMask | 
        ignoreLayers | 
        layerMask to simplify search 
 | 
      
    
  
  
  
  
  
  Method to get bounding box points using Collider method.
 
  
  Declaration
  
    public static void GetColliderBoundsPoints(GameObject target, List<Vector3> boundsPoints, LayerMask ignoreLayers)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | GameObject | 
        target | 
        gameObject that boundingBox bounds. 
 | 
      
      
        | List<Vector3> | 
        boundsPoints | 
        array reference that gets filled with points 
 | 
      
      
        | LayerMask | 
        ignoreLayers | 
        layerMask to simplify search 
 | 
      
    
  
  
  
  
  
  Gets all the corner points and mid points from Renderer's Bounds
 
  
  Declaration
  
    public static void GetCornerAndMidPointPositions(this Bounds bounds, Transform transform, ref Vector3[] positions)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Transform | 
        transform | 
         | 
      
      
        | Vector3[] | 
        positions | 
         | 
      
    
  
  
  
  
  
  Gets all the corner points and mid points from Renderer's Bounds, ignoring the z axis
 
  
  Declaration
  
    public static void GetCornerAndMidPointPositions2D(this Bounds bounds, Transform transform, ref Vector3[] positions, BoundsExtensions.Axis flattenAxis)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Transform | 
        transform | 
         | 
      
      
        | Vector3[] | 
        positions | 
         | 
      
      
        | BoundsExtensions.Axis | 
        flattenAxis | 
         | 
      
    
  
  
  
  
  
  Gets all the corner points of the bounds in world space by transforming input bounds using the given transform
 
  
  Declaration
  
    public static void GetCornerPositions(this Bounds bounds, Transform transform, ref Vector3[] positions)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
        Input bounds, in local space 
 | 
      
      
        | Transform | 
        transform | 
        Local to world transform 
 | 
      
      
        | Vector3[] | 
        positions | 
        Output corner positions 
 | 
      
    
  
  
  
  
  
  
  
  Gets all the corner points of the bounds
 
  
  Declaration
  
    public static void GetCornerPositions(this Bounds bounds, ref Vector3[] positions)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Vector3[] | 
        positions | 
         | 
      
    
  
  
  
  
  
  
  
  Gets all the corner points from Renderer's Bounds
 
  
  Declaration
  
    public static void GetCornerPositionsFromRendererBounds(this Bounds bounds, ref Vector3[] positions)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Vector3[] | 
        positions | 
         | 
      
    
  
  
  
  
  
  
  
  Declaration
  
    public static void GetFacePositions(this Bounds bounds, Transform transform, ref Vector3[] positions)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Transform | 
        transform | 
         | 
      
      
        | Vector3[] | 
        positions | 
         | 
      
    
  
  
  
  
  
  Returns an instance of the 'Bounds' class which is invalid. An invalid 'Bounds' instance
is one which has its size vector set to 'float.MaxValue' for all 3 components. The center
of an invalid bounds instance is the zero vector.
 
  
  Declaration
  
    public static Bounds GetInvalidBoundsInstance()
   
  Returns
  
  
  
  
  
  GetMeshFilterBoundsPoints - gets bounding box points using MeshFilter method.
 
  
  Declaration
  
    public static void GetMeshFilterBoundsPoints(GameObject target, List<Vector3> boundsPoints, LayerMask ignoreLayers)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | GameObject | 
        target | 
        gameObject that boundingbox bounds 
 | 
      
      
        | List<Vector3> | 
        boundsPoints | 
        array reference that gets filled with points 
 | 
      
      
        | LayerMask | 
        ignoreLayers | 
        layerMask to simplify search 
 | 
      
    
  
  
  
  
  
  GetRenderBoundsPoints gets bounding box points using Render method.
 
  
  Declaration
  
    public static void GetRenderBoundsPoints(GameObject target, List<Vector3> boundsPoints, LayerMask ignoreLayers)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | GameObject | 
        target | 
        gameObject that boundingbox bounds 
 | 
      
      
        | List<Vector3> | 
        boundsPoints | 
        array reference that gets filled with points 
 | 
      
      
        | LayerMask | 
        ignoreLayers | 
        layerMask to simplify search 
 | 
      
    
  
  
  
  
  
  Returns the rectangle which encloses the specifies 'Bounds' instance in screen space.
 
  
  Declaration
  
    public static Rect GetScreenRectangle(this Bounds bounds, Camera camera)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Camera | 
        camera | 
         | 
      
    
  
  Returns
  
  
  
  
  
  Returns the screen space corner points of the specified 'Bounds' instance.
 
  
  Declaration
  
    public static Vector2[] GetScreenSpaceCornerPoints(this Bounds bounds, Camera camera)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
      
        | Camera | 
        camera | 
        The camera used for rendering to the screen. This is needed to perform the
transformation to screen space. 
 | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Vector2[] | 
         | 
      
    
  
  
  
  
  
  Checks if the specified bounds instance is valid. A valid 'Bounds' instance is
one whose size vector does not have all 3 components set to 'float.MaxValue'.
 
  
  Declaration
  
    public static bool IsValid(this Bounds bounds)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
    
  
  Returns
  
  
  
  
  
  Transforms 'bounds' using the specified transform matrix.
 
  
  Declaration
  
    public static Bounds Transform(this Bounds bounds, Matrix4x4 transformMatrix)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
        The 'Bounds' instance which must be transformed. 
 | 
      
      
        | Matrix4x4 | 
        transformMatrix | 
        The specified 'Bounds' instance will be transformed using this transform matrix. The function
assumes that the matrix doesn't contain any projection or skew transformation. 
 | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Bounds | 
        The transformed 'Bounds' instance. 
 | 
      
    
  
  
  
  
  
  
  
  Returns the volume of the bounds.
 
  
  Declaration
  
    public static float Volume(this Bounds bounds)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Bounds | 
        bounds | 
         | 
      
    
  
  Returns