Class MixedRealityToolkitVisualProfiler
  
  ABOUT: The VisualProfiler provides a drop in, single file, solution for viewing
your Windows Mixed Reality Unity application's frame rate and memory usage. Missed
frames are displayed over time to visually find problem areas. Memory is reported
as current, peak and max usage in a bar graph.
USAGE: To use this profiler simply add this script as a component of any GameObject in
your Unity scene. The profiler is initially enabled (toggle-able via the initiallyActive
property), but can be toggled via the enabled/disable voice commands keywords.
 
  
  
    Inheritance
    
    MixedRealityToolkitVisualProfiler
   
  
  Assembly: cs.temp.dll.dll
  
  
    public class MixedRealityToolkitVisualProfiler : MonoBehaviour
   
  Properties
  
  
  
  
  
  
  
  Declaration
  
    public bool FrameInfoVisible { get; set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public float FrameSampleRate { get; set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public bool IsVisible { get; set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public bool MemoryStatsVisible { get; set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public TextAnchor WindowAnchor { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | TextAnchor | 
         | 
      
    
  
  
  
  
  
  
  
  Declaration
  
    public float WindowFollowSpeed { get; set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public Vector2 WindowOffset { get; set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public Transform WindowParent { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Transform | 
         | 
      
    
  
  
  
  
  
  
  
  Declaration
  
    public float WindowScale { get; set; }
   
  Property Value