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    Class BaseInputDeviceManager

    Base input device manager to inherit from.

    Inheritance
    Object
    BaseService
    BaseDataProvider
    BaseInputDeviceManager
    HandJointService
    InputPlaybackService
    InputRecordingService
    InputSimulationService
    MouseDeviceManager
    UnityJoystickManager
    UnityTouchDeviceManager
    Implements
    IMixedRealityInputDeviceManager
    IMixedRealityDataProvider
    IMixedRealityService
    IDisposable
    Inherited Members
    BaseDataProvider.Registrar
    BaseDataProvider.Service
    BaseService.DefaultPriority
    BaseService.Name
    BaseService.Priority
    BaseService.ConfigurationProfile
    BaseService.Initialize()
    BaseService.Reset()
    BaseService.Enable()
    BaseService.Update()
    BaseService.LateUpdate()
    BaseService.Disable()
    BaseService.Destroy()
    BaseService.disposed
    BaseService.Dispose()
    BaseService.Dispose(Boolean)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class BaseInputDeviceManager : BaseDataProvider, IMixedRealityInputDeviceManager, IMixedRealityDataProvider, IMixedRealityService, IDisposable

    Constructors

    BaseInputDeviceManager(IMixedRealityServiceRegistrar, IMixedRealityInputSystem, String, UInt32, BaseMixedRealityProfile)

    Constructor.

    Declaration
    public BaseInputDeviceManager(IMixedRealityServiceRegistrar registrar, IMixedRealityInputSystem inputSystem, string name, uint priority, BaseMixedRealityProfile profile)
    Parameters
    Type Name Description
    IMixedRealityServiceRegistrar registrar

    The IMixedRealityServiceRegistrar instance that loaded the data provider.

    IMixedRealityInputSystem inputSystem

    The IMixedRealityInputSystem instance that receives data from this provider.

    String name

    Friendly name of the service.

    UInt32 priority

    Service priority. Used to determine order of instantiation.

    BaseMixedRealityProfile profile

    The service's configuration profile.

    Properties

    InputSystem

    The active instance of the input system.

    Declaration
    protected IMixedRealityInputSystem InputSystem { get; }
    Property Value
    Type Description
    IMixedRealityInputSystem

    InputSystemProfile

    The input system configuration profile in use in the application.

    Declaration
    protected MixedRealityInputSystemProfile InputSystemProfile { get; }
    Property Value
    Type Description
    MixedRealityInputSystemProfile

    Methods

    GetActiveControllers()

    Retrieve all controllers currently registered with this device at runtime (if direct access is required)

    Declaration
    public virtual IMixedRealityController[] GetActiveControllers()
    Returns
    Type Description
    IMixedRealityController[]

    RequestPointers(SupportedControllerType, Handedness)

    Request an array of pointers for the controller type.

    Declaration
    protected virtual IMixedRealityPointer[] RequestPointers(SupportedControllerType controllerType, Handedness controllingHand)
    Parameters
    Type Name Description
    SupportedControllerType controllerType

    The controller type making the request for pointers.

    Handedness controllingHand

    The handedness of the controller making the request.

    Returns
    Type Description
    IMixedRealityPointer[]

    Implements

    IMixedRealityInputDeviceManager
    IMixedRealityDataProvider
    IMixedRealityService
    System.IDisposable
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