Class HandBounds
Utility behavior to access the axis aligned bounds of IMixedRealityHands (or the proxy visualizer of IMixedRealityControllers).
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class HandBounds : MonoBehaviour, IMixedRealitySourceStateHandler, IMixedRealityHandJointHandler, IEventSystemHandler
  Properties
Bounds
Accessor for the bounds associated with a handedness.
Declaration
public Dictionary<Handedness, Bounds> Bounds { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<Handedness, Bounds> | 
DrawBoundsGizmo
Should a gizmo be drawn to represent the hand bounds.
Declaration
public bool DrawBoundsGizmo { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Boolean | 
InputSystem
The active instance of the input system.
Declaration
protected IMixedRealityInputSystem InputSystem { get; }
  Property Value
| Type | Description | 
|---|---|
| IMixedRealityInputSystem | 
Methods
OnHandJointsUpdated(InputEventData<IDictionary<TrackedHandJoint, MixedRealityPose>>)
Declaration
public void OnHandJointsUpdated(InputEventData<IDictionary<TrackedHandJoint, MixedRealityPose>> eventData)
  Parameters
| Type | Name | Description | 
|---|---|---|
| InputEventData<IDictionary<TrackedHandJoint, MixedRealityPose>> | eventData | 
OnSourceDetected(SourceStateEventData)
Raised when a source is detected.
Declaration
public void OnSourceDetected(SourceStateEventData eventData)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SourceStateEventData | eventData | 
OnSourceLost(SourceStateEventData)
Raised when a source is lost.
Declaration
public void OnSourceLost(SourceStateEventData eventData)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SourceStateEventData | eventData | 
Implements
      IEventSystemHandler