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    Struct Headset

    The headset definition defines the headset as defined by the SDK / Unity.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public struct Headset

    Properties

    HeadsetSDKType

    The designated hand that the controller is managing, as defined by the SDK / Unity.

    Declaration
    public SDKType HeadsetSDKType { get; set; }
    Property Value
    Type Description
    SDKType

    Id

    The ID assigned to the Headset

    Declaration
    public string Id { get; set; }
    Property Value
    Type Description
    String

    IsOpaque

    Indicates whether or not the headset display is opaque. As defined by the SDK / Unity.

    Declaration
    public bool IsOpaque { get; set; }
    Property Value
    Type Description
    Boolean

    IsPositionAvailable

    Indicates whether or not the headset is currently providing position data.

    Declaration
    public bool IsPositionAvailable { get; set; }
    Property Value
    Type Description
    Boolean

    IsRotationAvailable

    Indicates whether or not the headset is currently providing rotation data.

    Declaration
    public bool IsRotationAvailable { get; set; }
    Property Value
    Type Description
    Boolean

    Position

    Outputs the current position of the headset, as defined by the SDK / Unity.

    Declaration
    public Vector3 Position { get; set; }
    Property Value
    Type Description
    Vector3

    Rotation

    Outputs the current rotation of the headset, as defined by the SDK / Unity.

    Declaration
    public Quaternion Rotation { get; set; }
    Property Value
    Type Description
    Quaternion

    TrackingState

    Outputs the current state of the headset, whether it is tracked or not. As defined by the SDK / Unity.

    Declaration
    public TrackingState TrackingState { get; set; }
    Property Value
    Type Description
    TrackingState
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