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    Class NearInteractionTouchableVolume

    Add a NearInteractionTouchableVolume to your scene and configure a touchable volume in order to get PointerDown and PointerUp events whenever a PokePointer collides with this volume.

    Inheritance
    Object
    BaseNearInteractionTouchable
    ColliderNearInteractionTouchable
    NearInteractionTouchableVolume
    Inherited Members
    ColliderNearInteractionTouchable.ColliderEnabled
    ColliderNearInteractionTouchable.TouchableCollider
    ColliderNearInteractionTouchable.OnValidate()
    BaseNearInteractionTouchable.eventsToReceive
    BaseNearInteractionTouchable.EventsToReceive
    BaseNearInteractionTouchable.pokeThreshold
    BaseNearInteractionTouchable.PokeThreshold
    BaseNearInteractionTouchable.debounceThreshold
    BaseNearInteractionTouchable.DebounceThreshold
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class NearInteractionTouchableVolume : ColliderNearInteractionTouchable

    Methods

    DistanceToTouchable(Vector3, out Vector3)

    Declaration
    public override float DistanceToTouchable(Vector3 samplePoint, out Vector3 normal)
    Parameters
    Type Name Description
    Vector3 samplePoint
    Vector3 normal
    Returns
    Type Description
    Single
    Overrides
    BaseNearInteractionTouchable.DistanceToTouchable(Vector3, out Vector3)
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