Class PointerHandler
  
  Script used to raise Unity Events in response to pointer events.
 
  
  
    Inheritance
    
    
    
    PointerHandler
   
  
    Implements
    
    IEventSystemHandler
   
  
  
  Assembly: cs.temp.dll.dll
  
  
    public class PointerHandler : BaseInputHandler, IMixedRealityPointerHandler, IEventSystemHandler
   
  Fields
  
  
  
  
  Unity event raised on pointer clicked.
 
  
  Declaration
  
    public PointerUnityEvent OnPointerClicked
   
  Field Value
  
  
  
  
  Unity event raised on pointer down.
 
  
  Declaration
  
    public PointerUnityEvent OnPointerDown
   
  Field Value
  
  
  
  
  Unity event raised every frame the pointer is down.
 
  
  Declaration
  
    public PointerUnityEvent OnPointerDragged
   
  Field Value
  
  
  
  
  Unity event raised on pointer up.
 
  
  Declaration
  
    public PointerUnityEvent OnPointerUp
   
  Field Value
  
  Methods
  
  
  
  
  
  
  
  Declaration
  
    protected override void RegisterHandlers()
   
  Overrides
  
  
  
  
  
  
  
  Declaration
  
    protected override void UnregisterHandlers()
   
  Overrides
  
  Explicit Interface Implementations
  
  
  
  
  
  
  
  Declaration
  
    void IMixedRealityPointerHandler.OnPointerClicked(MixedRealityPointerEventData eventData)
   
  Parameters
  
  
  
  
  
  
  
  Declaration
  
    void IMixedRealityPointerHandler.OnPointerDown(MixedRealityPointerEventData eventData)
   
  Parameters
  
  
  
  
  
  
  
  Declaration
  
    void IMixedRealityPointerHandler.OnPointerDragged(MixedRealityPointerEventData eventData)
   
  Parameters
  
  
  
  
  
  
  
  Declaration
  
    void IMixedRealityPointerHandler.OnPointerUp(MixedRealityPointerEventData eventData)
   
  Parameters
  
  Implements
  
  
      IEventSystemHandler