Class ScreenSpaceMousePointer
Uses the desktop mouse cursor instead of any mouse representation within the scene. It's movement is bound to screenspace.
Inheritance
ScreenSpaceMousePointer
  Implements
IMixedRealityInputHandler<Vector2>
    IMixedRealityInputHandler<Vector3>
    IMixedRealityInputHandler<Quaternion>
    IMixedRealityInputHandler<MixedRealityPose>
    IEventSystemHandler
    
    
    IEqualityComparer
  Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class ScreenSpaceMousePointer : BaseMousePointer, IMixedRealityControllerPoseSynchronizer, IMixedRealitySourcePoseHandler, IMixedRealitySourceStateHandler, IMixedRealityInputHandler, IMixedRealityBaseInputHandler, IMixedRealityInputHandler<float>, IMixedRealityInputHandler<Vector2>, IMixedRealityInputHandler<Vector3>, IMixedRealityInputHandler<Quaternion>, IMixedRealityInputHandler<MixedRealityPose>, IEventSystemHandler, IMixedRealityMousePointer, IMixedRealityPointer, IEqualityComparer
  Properties
ControllerName
Declaration
protected override string ControllerName { get; }
  Property Value
| Type | Description | 
|---|---|
| String | 
Overrides
Methods
OnPreSceneQuery()
Called before performing the scene query.
Declaration
public override void OnPreSceneQuery()
  Overrides
SetVisibility(Boolean)
Declaration
protected override void SetVisibility(bool visible)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Boolean | visible | 
Overrides
Implements
      IEventSystemHandler
  
  
  
  
      IEqualityComparer