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    Class ScreenSpaceMousePointer

    Uses the desktop mouse cursor instead of any mouse representation within the scene. It's movement is bound to screenspace.

    Inheritance
    Object
    InputSystemGlobalHandlerListener
    ControllerPoseSynchronizer
    BaseControllerPointer
    BaseMousePointer
    ScreenSpaceMousePointer
    Implements
    IMixedRealityControllerPoseSynchronizer
    IMixedRealitySourcePoseHandler
    IMixedRealitySourceStateHandler
    IMixedRealityInputHandler
    IMixedRealityBaseInputHandler
    IMixedRealityInputHandler<Single>
    IMixedRealityInputHandler<Vector2>
    IMixedRealityInputHandler<Vector3>
    IMixedRealityInputHandler<Quaternion>
    IMixedRealityInputHandler<MixedRealityPose>
    IEventSystemHandler
    IMixedRealityMousePointer
    IMixedRealityPointer
    IEqualityComparer
    Inherited Members
    BaseMousePointer.timeoutTimer
    BaseMousePointer.isDisabled
    BaseMousePointer.HideCursorWhenInactive
    BaseMousePointer.MovementThresholdToUnHide
    BaseMousePointer.HideTimeout
    BaseMousePointer.IsInteractionEnabled
    BaseMousePointer.Controller
    BaseMousePointer.Position
    BaseMousePointer.OnSourceDetected(SourceStateEventData)
    BaseMousePointer.OnSourceLost(SourceStateEventData)
    BaseMousePointer.OnInputDown(InputEventData)
    BaseMousePointer.OnInputUp(InputEventData)
    BaseMousePointer.Start()
    BaseControllerPointer.DisableCursorOnStart
    BaseControllerPointer.raycastOrigin
    BaseControllerPointer.pointerAction
    BaseControllerPointer.IsSelectPressed
    BaseControllerPointer.HasSelectPressedOnce
    BaseControllerPointer.IsHoldPressed
    BaseControllerPointer.SetCursor(GameObject)
    BaseControllerPointer.OnEnable()
    BaseControllerPointer.OnDisable()
    BaseControllerPointer.PointerId
    BaseControllerPointer.PointerName
    BaseControllerPointer.InputSourceParent
    BaseControllerPointer.BaseCursor
    BaseControllerPointer.CursorModifier
    BaseControllerPointer.IsActive
    BaseControllerPointer.IsFocusLocked
    BaseControllerPointer.IsTargetPositionLockedOnFocusLock
    BaseControllerPointer.PointerExtent
    BaseControllerPointer.DefaultPointerExtent
    BaseControllerPointer.Rays
    BaseControllerPointer.PrioritizedLayerMasksOverride
    BaseControllerPointer.FocusTarget
    BaseControllerPointer.Result
    BaseControllerPointer.RayStabilizer
    BaseControllerPointer.SceneQueryType
    BaseControllerPointer.SphereCastRadius
    BaseControllerPointer.Rotation
    BaseControllerPointer.OnPostSceneQuery()
    BaseControllerPointer.OnPreCurrentPointerTargetChange()
    BaseControllerPointer.Equals(Object)
    BaseControllerPointer.GetHashCode()
    ControllerPoseSynchronizer.Handedness
    ControllerPoseSynchronizer.DestroyOnSourceLost
    ControllerPoseSynchronizer.IsTracked
    ControllerPoseSynchronizer.TrackingState
    ControllerPoseSynchronizer.UseSourcePoseData
    ControllerPoseSynchronizer.PoseAction
    ControllerPoseSynchronizer.RegisterHandlers()
    ControllerPoseSynchronizer.UnregisterHandlers()
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<TrackingState>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Vector2>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Vector3>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Quaternion>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Single>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Vector2>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Vector3>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Quaternion>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<MixedRealityPose>)
    InputSystemGlobalHandlerListener.InputSystem
    InputSystemGlobalHandlerListener.EnsureInputSystemValid()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class ScreenSpaceMousePointer : BaseMousePointer, IMixedRealityControllerPoseSynchronizer, IMixedRealitySourcePoseHandler, IMixedRealitySourceStateHandler, IMixedRealityInputHandler, IMixedRealityBaseInputHandler, IMixedRealityInputHandler<float>, IMixedRealityInputHandler<Vector2>, IMixedRealityInputHandler<Vector3>, IMixedRealityInputHandler<Quaternion>, IMixedRealityInputHandler<MixedRealityPose>, IEventSystemHandler, IMixedRealityMousePointer, IMixedRealityPointer, IEqualityComparer

    Properties

    ControllerName

    Declaration
    protected override string ControllerName { get; }
    Property Value
    Type Description
    String
    Overrides
    BaseMousePointer.ControllerName

    Methods

    OnPreSceneQuery()

    Called before performing the scene query.

    Declaration
    public override void OnPreSceneQuery()
    Overrides
    BaseControllerPointer.OnPreSceneQuery()

    SetVisibility(Boolean)

    Declaration
    protected override void SetVisibility(bool visible)
    Parameters
    Type Name Description
    Boolean visible
    Overrides
    BaseMousePointer.SetVisibility(Boolean)

    Implements

    IMixedRealityControllerPoseSynchronizer
    IMixedRealitySourcePoseHandler
    IMixedRealitySourceStateHandler
    IMixedRealityInputHandler
    IMixedRealityBaseInputHandler
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IEventSystemHandler
    IMixedRealityMousePointer
    IMixedRealityPointer
    IEqualityComparer
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