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    Class WindowsMixedRealityControllerVisualizer

    Inheritance
    Object
    InputSystemGlobalHandlerListener
    ControllerPoseSynchronizer
    MixedRealityControllerVisualizer
    WindowsMixedRealityControllerVisualizer
    Implements
    IMixedRealityControllerPoseSynchronizer
    IMixedRealitySourcePoseHandler
    IMixedRealitySourceStateHandler
    IMixedRealityInputHandler
    IMixedRealityBaseInputHandler
    IMixedRealityInputHandler<Single>
    IMixedRealityInputHandler<Vector2>
    IMixedRealityInputHandler<Vector3>
    IMixedRealityInputHandler<Quaternion>
    IMixedRealityInputHandler<MixedRealityPose>
    IEventSystemHandler
    IMixedRealityControllerVisualizer
    Inherited Members
    MixedRealityControllerVisualizer.GameObjectProxy
    MixedRealityControllerVisualizer.OnInputDown(InputEventData)
    MixedRealityControllerVisualizer.OnInputUp(InputEventData)
    MixedRealityControllerVisualizer.OnInputChanged(InputEventData<Single>)
    MixedRealityControllerVisualizer.OnInputChanged(InputEventData<Vector2>)
    ControllerPoseSynchronizer.Handedness
    ControllerPoseSynchronizer.DestroyOnSourceLost
    ControllerPoseSynchronizer.IsTracked
    ControllerPoseSynchronizer.TrackingState
    ControllerPoseSynchronizer.Controller
    ControllerPoseSynchronizer.UseSourcePoseData
    ControllerPoseSynchronizer.PoseAction
    ControllerPoseSynchronizer.RegisterHandlers()
    ControllerPoseSynchronizer.UnregisterHandlers()
    ControllerPoseSynchronizer.OnSourceDetected(SourceStateEventData)
    ControllerPoseSynchronizer.OnSourceLost(SourceStateEventData)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<TrackingState>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Vector2>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Vector3>)
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<Quaternion>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Vector3>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<Quaternion>)
    ControllerPoseSynchronizer.OnInputChanged(InputEventData<MixedRealityPose>)
    InputSystemGlobalHandlerListener.InputSystem
    InputSystemGlobalHandlerListener.OnEnable()
    InputSystemGlobalHandlerListener.Start()
    InputSystemGlobalHandlerListener.OnDisable()
    InputSystemGlobalHandlerListener.EnsureInputSystemValid()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class WindowsMixedRealityControllerVisualizer : MixedRealityControllerVisualizer, IMixedRealityControllerPoseSynchronizer, IMixedRealitySourcePoseHandler, IMixedRealitySourceStateHandler, IMixedRealityInputHandler, IMixedRealityBaseInputHandler, IMixedRealityInputHandler<float>, IMixedRealityInputHandler<Vector2>, IMixedRealityInputHandler<Vector3>, IMixedRealityInputHandler<Quaternion>, IMixedRealityInputHandler<MixedRealityPose>, IEventSystemHandler, IMixedRealityControllerVisualizer

    Methods

    OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>)

    Declaration
    public override void OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose> eventData)
    Parameters
    Type Name Description
    SourcePoseEventData<MixedRealityPose> eventData
    Overrides
    ControllerPoseSynchronizer.OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>)

    Implements

    IMixedRealityControllerPoseSynchronizer
    IMixedRealitySourcePoseHandler
    IMixedRealitySourceStateHandler
    IMixedRealityInputHandler
    IMixedRealityBaseInputHandler
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IMixedRealityInputHandler<T>
    IEventSystemHandler
    IMixedRealityControllerVisualizer
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