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    Struct FocusDetails

    Contains information about which game object has the focus currently. Also contains information about the normal of that point.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Microsoft.MixedReality.Toolkit.Physics
    Assembly: cs.temp.dll.dll
    Syntax
    public struct FocusDetails

    Properties

    LastGraphicsRaycastResult

    The last raycast hit info for graphic raycast

    Declaration
    public RaycastResult LastGraphicsRaycastResult { get; set; }
    Property Value
    Type Description
    RaycastResult

    LastRaycastHit

    The last raycast hit info.

    Declaration
    public MixedRealityRaycastHit LastRaycastHit { get; set; }
    Property Value
    Type Description
    MixedRealityRaycastHit

    Normal

    The normal of the raycast.

    Declaration
    public Vector3 Normal { get; set; }
    Property Value
    Type Description
    Vector3

    NormalLocalSpace

    Declaration
    public Vector3 NormalLocalSpace { get; set; }
    Property Value
    Type Description
    Vector3

    Object

    The object hit by the last raycast.

    Declaration
    public GameObject Object { get; set; }
    Property Value
    Type Description
    GameObject

    Point

    The hit point of the raycast.

    Declaration
    public Vector3 Point { get; set; }
    Property Value
    Type Description
    Vector3

    PointLocalSpace

    Declaration
    public Vector3 PointLocalSpace { get; set; }
    Property Value
    Type Description
    Vector3

    RayDistance

    Distance along the ray until a hit, or until the end of the ray if no hit

    Declaration
    public float RayDistance { get; set; }
    Property Value
    Type Description
    Single
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