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    Class InteractableOnGrabReceiver

    A basic grab event receiver for detecting grab events (OnGrab, OnRelease) or grab state changes from Interactable When the grab states change, on or off, these events are triggered

    Inheritance
    Object
    ReceiverBase
    InteractableOnGrabReceiver
    Inherited Members
    ReceiverBase.Name
    ReceiverBase.HideUnityEvents
    ReceiverBase.uEvent
    ReceiverBase.Host
    ReceiverBase.OnVoiceCommand(InteractableStates, Interactable, String, Int32, Int32)
    ReceiverBase.OnClick(InteractableStates, Interactable, IMixedRealityPointer)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.UI
    Assembly: cs.temp.dll.dll
    Syntax
    public class InteractableOnGrabReceiver : ReceiverBase

    Constructors

    InteractableOnGrabReceiver(UnityEvent)

    Declaration
    public InteractableOnGrabReceiver(UnityEvent ev)
    Parameters
    Type Name Description
    UnityEvent ev

    Fields

    OnRelease

    Declaration
    public UnityEvent OnRelease
    Field Value
    Type Description
    UnityEvent

    Methods

    OnUpdate(InteractableStates, Interactable)

    Declaration
    public override void OnUpdate(InteractableStates state, Interactable source)
    Parameters
    Type Name Description
    InteractableStates state
    Interactable source
    Overrides
    ReceiverBase.OnUpdate(InteractableStates, Interactable)
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