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    Enum Handedness

    The Handedness defines which hand a controller is currently operating in. It is up to the developer to determine whether this affects the use of a controller or not. "Other" defines potential controllers that will offer a "third" hand, e.g. a full body tracking suit.

    Namespace: Microsoft.MixedReality.Toolkit.Utilities
    Assembly: cs.temp.dll.dll
    Syntax
    [Flags]
    public enum Handedness : byte

    Fields

    Name Description
    Any

    Global catchall, used to map actions to any controller (provided the controller supports it)

    Both

    The controller is identified as being either left and/or right handed.

    Left

    The controller is identified as being provided in a Left hand

    None

    No hand specified by the SDK for the controller

    Other

    Reserved, for systems that provide alternate hand state.

    Right

    The controller is identified as being provided in a Right hand

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