日本語翻訳ドキュメントはサポートを終了しました

MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

    Show / Hide Table of Contents

    Porting guide

    Controller and hand input

    Setup and configuration

    HTK 2017 MRTK v2
    Type Specific events for buttons, with input type info when relevant. Action / Gesture based input, passed along via events.
    Setup Place the InputManager in the scene. Enable the input system in the Configuration Profile and specify a concrete input system type.
    Configuration Configured in the Inspector, on each individual script in the scene. Configured via the Mixed Reality Input System Profile and its related profile, listed below.

    Related profiles:

    • Mixed Reality Controller Mapping Profile
    • Mixed Reality Controller Visualization Profile
    • Mixed Reality Gestures Profile
    • Mixed Reality Input Actions Profile
    • Mixed Reality Input Action Rules Profile
    • Mixed Reality Pointer Profile

    Gaze Provider settings are modified on the Main Camera object in the scene.

    Platform support components (e.g., Windows Mixed Reality Device Manager) must be added to their corresponding service's data providers.

    Interface and event mappings

    Some events no longer have unique events and now contain a MixedRealityInputAction. These actions are specified in the Input Actions profile and mapped to specific controllers and platforms in the Controller Mapping profile. Events like OnInputDown should now check the MixedRealityInputAction type.

    Related input systems:

    • Input Overview
    • Input Events
    • Input Pointers
    HTK 2017 MRTK v2 Action Mapping
    IControllerInputHandler IMixedRealityInputHandler<Vector2> Mapped to the touchpad or thumbstick
    IControllerTouchpadHandler IMixedRealityInputHandler Mapped to the touchpad
    IFocusable IMixedRealityFocusHandler
    IGamePadHandler IMixedRealitySourceStateHandler
    IHoldHandler IMixedRealityGestureHandler Mapped to hold in the Gestures Profile
    IInputClickHandler IMixedRealityPointerHandler
    IInputHandler IMixedRealityInputHandler Mapped to the controller’s buttons or hand tap
    IManipulationHandler IMixedRealityGestureHandler<Vector3> Mapped to manipulation in the Gestures Profile
    INavigationHandler IMixedRealityGestureHandler<Vector3> Mapped to navigation in the Gestures Profile
    IPointerSpecificFocusable IMixedRealityFocusChangedHandler
    ISelectHandler IMixedRealityInputHandler<float> Mapped to trigger position
    ISourcePositionHandler IMixedRealityInputHandler<Vector3> or IMixedRealityInputHandler<MixedRealityPose> Mapped to pointer position or grip position
    ISourceRotationHandler IMixedRealityInputHandler<Quaternion> or IMixedRealityInputHandler<MixedRealityPose> Mapped to pointer position or grip position
    ISourceStateHandler IMixedRealitySourceStateHandler
    IXboxControllerHandler IMixedRealityInputHandler and IMixedRealityInputHandler<Vector2> Mapped to the various controller buttons and thumbsticks

    Camera

    HTK 2017 MRTK v2
    Setup Delete MainCamera, add MixedRealityCameraParent / MixedRealityCamera / HoloLensCamera prefab to scene or use Mixed Reality Toolkit > Configure > Apply Mixed Reality Scene Settings menu item. MainCamera parented under MixedRealityPlayspace via Mixed Reality Toolkit > Add to Scene and Configure...
    Configuration Camera settings configuration performed on prefab instance. Camera settings configured in the Mixed Reality Camera Profile.

    Speech

    Keyword recognition

    HTK 2017 MRTK v2
    Setup Add a SpeechInputSource to your scene. Keyword service (e.g., Windows Speech Input Manager) must be added to the input system's data providers.
    Configuration Recognized keywords are configured in the SpeechInputSource’s inspector. Keywords are configured in the Mixed Reality Speech Commands Profile.
    Event handlers ISpeechHandler IMixedRealitySpeechHandler

    Dictation

    HTK 2017 MRTK v2
    Setup Add a DictationInputManager to your scene. Dictation support requires service (e.g., Windows Dictation Input Manager) to be added to the Input System's data providers.
    Event handlers IDictationHandler IMixedRealityDictationHandlerIMixedRealitySpeechHandler

    Spatial awareness / mapping

    Mesh

    HTK 2017 MRTK v2
    Setup Add the SpatialMapping prefab to the scene. Enable the Spatial Awareness System in the Configuration Profile and add a spatial observer (e.g., Windows Mixed Reality Spatial Mesh Observer) to the Spatial Awareness System's data providers.
    Configuration Configure the scene instance in the inspector. Configure the settings on each spatial observer's profile.

    Planes

    HTK 2017 MRTK v2
    Setup Use the SurfaceMeshesToPlanes script. Not yet implemented.

    Spatial understanding

    HTK 2017 MRTK v2
    Setup Add the SpatialUnderstanding prefab to the scene. Not yet implemented.
    Configuration Configure the scene instance in the inspector. Not yet implemented.

    Boundary

    HTK 2017 MRTK v2
    Setup Add the BoundaryManager script to the scene. Enable the Boundary System in the Configuration Profile.
    Configuration Configure the scene instance in the inspector. Configure the settings in the Boundary Visualization profile.

    Sharing

    HTK 2017 MRTK v2
    Setup Sharing service: Add Sharing prefab to the scene. UNet: Use SharingWithUNET example. In-progress
    Configuration Configure the scene instances in the inspector. In-progress

    UX

    HTK 2017 MRTK v2
    Button Interactable Objects Button
    Interactable Interactable Objects Interactable
    Bounding Box Bounding Box Bounding Box
    App Bar App Bar App Bar
    One Hand Manipulation (Grb and Move) HandDraggable Manipulation Handler
    Two Hand Manipulation (Grab/Move/Rotate/Scale) TwoHandManipulatable Manipulation Handler
    Keyboard Keyboard prefab System Keyboard
    Tooltip Tooltip Tooltip
    Object Collection Object Collection Object Collection
    Solver Solver Solver

    Utilities

    Some Utilities have been reconciled as duplicates with the Solver system. Please file an issue if any of the scripts you need are missing.

    HTK 2017 MRTK v2
    Billboard Billboard
    Tagalong RadialView or Orbital Solver
    FixedAngularSize ConstantViewSize Solver
    FpsDisplay Diagnostics System (in Configuration Profile)
    NearFade Built-in to Mixed Reality Toolkit Standard shader
    • Improve this Doc
    Back to top Generated by DocFX