日本語翻訳ドキュメントはサポートを終了しました

MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

    Show / Hide Table of Contents

    Class OnLookAtRotateByEyeGaze

    The associated game object will turn depending on which part of the object is looked at: The currently looked at part will move towards the front facing the user.

    Inheritance
    Object
    OnLookAtRotateByEyeGaze
    Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
    Assembly: cs.temp.dll.dll
    Syntax
    public class OnLookAtRotateByEyeGaze : BaseEyeFocusHandler

    Methods

    OnEyeFocusStay()

    Declaration
    protected override void OnEyeFocusStay()
    Back to top Generated by DocFX