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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking

    Classes

    AudioFeedbackPlayer

    AudioFeedbackPlayer eases playing single audio feedback. Good for audio effects.

    BlendOut

    This script allows for dynamically blending out a target after it has been looked at for a certain amount of time.

    ChangeRenderMode

    This class allows to change the render mode on-the-fly. This is, for example, useful when trying to show a semi-transparent preview of an target.

    ChangeSize

    This script allows for dynamically changing the size of a GameObject when it is looked at. This is for example useful for better legibility of small text.

    ColorTap

    DoNotRender

    Simple class that automatically hides a target on startup. This is, for example, useful for trigger zones and visual guides that are useful to show in the Editor, but not in the final application.

    DrawOnTexture

    DwellSelection

    EyeCalibrationChecker

    Checks whether the user is calibrated and prompts a notification to encourage the user to calibrate.

    EyeTrackingDemoUtils

    General useful utility functions.

    FaceUser

    The associated game object will turn depending on the user's eye gaze: The currently looked at part will move towards the front, facing the user.

    FollowEyeGaze

    Sample for allowing a GameObject to follow the user's eye gaze at a given distance of "DefaultDistanceInMeters".

    FollowEyeGazeGazeProvider

    Sample for allowing the game object that this script is attached to follow the user's eye gaze at a given distance of "DefaultDistanceInMeters".

    GrabReleaseDetector

    HitBehaviorDestroyOnSelect

    Destroys the game object when selected and optionally plays a sound or animation when destroyed.

    KeepFacingCamera

    This script continuously updates the orientation of the associated game object to keep facing the camera/user.

    KeepThisAlive

    Enforces to keep this GameObject alive across different scenes.

    LoadAdditiveScene

    When the button is selected, it triggers starting the specified scene.

    LoadProfilesOnStartup

    Automatically loads a given Mixed Reality Toolkit configuration profile when loading up the scene.

    MoveObjByEyeGaze

    MoveWithCamera

    A game object with this script attached will follow the main camera's position. This is particularly useful for secondary cameras or sound sources to follow the user around.

    OnLoadStartScene

    When the button is selected, it triggers starting the specified scene.

    OnLookAtRotateByEyeGaze

    The associated game object will turn depending on which part of the object is looked at: The currently looked at part will move towards the front facing the user.

    OnSelectVisualizerInputController

    When the button is selected, it triggers starting the specified scene.

    PanZoomBase

    This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

    PanZoomBaseRectTransf

    This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

    PanZoomBaseTexture

    This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

    PanZoomRectTransf

    This script allows to scroll a texture both horizontally and vertically.

    PanZoomTexture

    This script allows to scroll a texture both horizontally and vertically.

    ParticleHeatmap

    ParticleHeatmapParticleData

    RotateWithConstSpeedDir

    The associated GameObject will rotate when RotateTarget() is called based on a given direction and speed.

    ScrollRectTransf

    This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

    ScrollTexture

    This script allows to scroll a texture both horizontally and vertically.

    SnapTo

    SpeechVisualFeedback

    StatusText

    TargetEventArgs

    Class specifying targeting event arguments.

    TargetGroupCreatorRadial

    Handles the creation of a group of targets based on a list of given templates.

    TargetGroupIterator

    Iterates through a given set of targets based on a required TargetGroupCreator.

    TargetMoveToCamera

    ToggleGameObject

    TransportToRespawnLocation

    The associated GameObject acts as a teleporter to a referenced respawn location.

    TriggerOnStartup

    Allows for adding custom behaviors that can be assigned in the Editor and triggered when the scene is loaded.

    TriggerZonePlaceObjsWithin

    Enums

    ChangeRenderMode.BlendMode

    PlacementSurfaces

    Delegates

    TargetGroupIterator.TargetGroupEventHandler

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