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    Class LinearElasticSystem

    Inheritance
    Object
    LinearElasticSystem
    Implements
    IElasticSystem<Single>
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Experimental.Physics
    Assembly: cs.temp.dll.dll
    Syntax
    public class LinearElasticSystem : IElasticSystem<float>

    Constructors

    LinearElasticSystem(Single, Single, LinearElasticExtent, ElasticProperties)

    Default constructor; initializes the elastic system with the specified initial value, velocity, extent, and elastic properties.

    Declaration
    public LinearElasticSystem(float initialValue, float initialVelocity, LinearElasticExtent extentInfo, ElasticProperties elasticProperties)
    Parameters
    Type Name Description
    Single initialValue
    Single initialVelocity
    LinearElasticExtent extentInfo
    ElasticProperties elasticProperties

    Methods

    ComputeIteration(Single, Single)

    Declaration
    public float ComputeIteration(float forcingValue, float deltaTime)
    Parameters
    Type Name Description
    Single forcingValue
    Single deltaTime
    Returns
    Type Description
    Single

    GetCurrentValue()

    Declaration
    public float GetCurrentValue()
    Returns
    Type Description
    Single

    GetCurrentVelocity()

    Declaration
    public float GetCurrentVelocity()
    Returns
    Type Description
    Single

    Implements

    IElasticSystem<T>
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