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    Class Dockable

    Add a Dockable component to any object that has a Dockable and an ObjectManipulator or ManipulationHandler to make it dockable in Docks. That allows this object to be used as part of a palette, shelf or navigation bar together with other objects.

    Inheritance
    Object
    Dockable
    Namespace: Microsoft.MixedReality.Toolkit.Experimental.UI
    Assembly: cs.temp.dll.dll
    Syntax
    public class Dockable : MonoBehaviour

    Properties

    CanDock

    True if this object can currently be docked, false otherwise.

    Declaration
    public bool CanDock { get; }
    Property Value
    Type Description
    Boolean

    CanUndock

    True if this object can currently be undocked, false otherwise.

    Declaration
    public bool CanUndock { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Dock(DockPosition)

    Docks this object in a given DockPosition.

    Declaration
    public void Dock(DockPosition position)
    Parameters
    Type Name Description
    DockPosition position

    The DockPosition where we'd like to dock this object.

    Undock()

    Undocks this Dockable from the current DockPosition where it is docked.

    Declaration
    public void Undock()

    Update()

    Updates the transform and state of this object every frame, depending on manipulations and docking state.

    Declaration
    public void Update()

    See Also

    Dock(DockPosition)
    DockPosition
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