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    Class MixedRealitySceneSystem

    The default implementation of the IMixedRealitySceneSystem Because so much of this service's functionality is editor-only, it has been split into a partial class. This part handles the runtime parts of the service.

    Inheritance
    Object
    BaseService
    BaseEventSystem
    BaseCoreSystem
    MixedRealitySceneSystem
    Implements
    IMixedRealitySceneSystem
    IMixedRealityEventSystem
    IMixedRealityService
    IDisposable
    IMixedRealityEventSource
    IEqualityComparer
    IMixedRealitySceneSystemEditor
    Inherited Members
    BaseCoreSystem.Registrar
    BaseEventSystem.enableDanglingHandlerDiagnostics
    BaseEventSystem.EventHandlersByType
    BaseEventSystem.EventListeners
    BaseEventSystem.HandleEvent<T>(BaseEventData, ExecuteEvents.EventFunction<T>)
    BaseEventSystem.RegisterHandler<T>(IEventSystemHandler)
    BaseEventSystem.UnregisterHandler<T>(IEventSystemHandler)
    BaseEventSystem.Register(GameObject)
    BaseEventSystem.Unregister(GameObject)
    BaseService.DefaultPriority
    BaseService.Priority
    BaseService.ConfigurationProfile
    BaseService.Reset()
    BaseService.LateUpdate()
    BaseService.disposed
    BaseService.Dispose()
    BaseService.Dispose(Boolean)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.SceneSystem
    Assembly: cs.temp.dll.dll
    Syntax
    public class MixedRealitySceneSystem : BaseCoreSystem, IMixedRealitySceneSystem, IMixedRealityEventSystem, IMixedRealityService, IDisposable, IMixedRealityEventSource, IEqualityComparer, IMixedRealitySceneSystemEditor

    Constructors

    MixedRealitySceneSystem(IMixedRealityServiceRegistrar, MixedRealitySceneSystemProfile)

    Constructor.

    Declaration
    [Obsolete("This constructor is obsolete (registrar parameter is no longer required) and will be removed in a future version of the Microsoft Mixed Reality Toolkit.")]
    public MixedRealitySceneSystem(IMixedRealityServiceRegistrar registrar, MixedRealitySceneSystemProfile profile)
    Parameters
    Type Name Description
    IMixedRealityServiceRegistrar registrar

    The IMixedRealityServiceRegistrar instance that loaded the service.

    MixedRealitySceneSystemProfile profile

    The configuration profile for the service.

    MixedRealitySceneSystem(MixedRealitySceneSystemProfile)

    Constructor.

    Declaration
    public MixedRealitySceneSystem(MixedRealitySceneSystemProfile profile)
    Parameters
    Type Name Description
    MixedRealitySceneSystemProfile profile

    The configuration profile for the service.

    Properties

    ActiveLightingScene

    Name of the currently loaded lighting scene. If a transition is in progress, this reports the target lighting scene we're transitioning to.

    Declaration
    public string ActiveLightingScene { get; }
    Property Value
    Type Description
    String

    ContentSceneNames

    An array of content scenes available to load / unload. Order in array matches build order. Useful if you want to present an ordered list of options, or if you want to track which scenes are loaded via IsContentLoaded.

    Declaration
    public string[] ContentSceneNames { get; }
    Property Value
    Type Description
    String[]

    LightingOperationInProgress

    True if the scene system is transitioning from one lighting scene to another. Lighting operations will not impede other operations.

    Declaration
    public bool LightingOperationInProgress { get; }
    Property Value
    Type Description
    Boolean

    LightingOperationProgress

    Progress of current lighting operation, from 0-1

    Declaration
    public float LightingOperationProgress { get; }
    Property Value
    Type Description
    Single

    Name

    Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

    Declaration
    public override string Name { get; protected set; }
    Property Value
    Type Description
    String
    Overrides
    BaseService.Name

    NextContentExists

    Returns true if a content scene appears in build settings AFTER the latest loaded build index. Use to verify that LoadNextContent can be performed without wrapping.

    Declaration
    public bool NextContentExists { get; }
    Property Value
    Type Description
    Boolean

    OnContentLoaded

    Called when a set of content scenes have been loaded, activated and are valid. Includes names of all scenes loaded.

    Declaration
    public Action<IEnumerable<string>> OnContentLoaded { get; set; }
    Property Value
    Type Description
    Action<IEnumerable<String>>

    OnContentUnloaded

    Called after a set of content scenes have been completely unloaded. Includes names of all scenes about to be unloaded.

    Declaration
    public Action<IEnumerable<string>> OnContentUnloaded { get; set; }
    Property Value
    Type Description
    Action<IEnumerable<String>>

    OnLightingLoaded

    Called when a lighting scene has been loaded, activated and is valid. Includes scene name.

    Declaration
    public Action<string> OnLightingLoaded { get; set; }
    Property Value
    Type Description
    Action<String>

    OnLightingUnloaded

    Called after a lighting scene has been completely unloaded. Includes scene name.

    Declaration
    public Action<string> OnLightingUnloaded { get; set; }
    Property Value
    Type Description
    Action<String>

    OnSceneLoaded

    Called when scene has been loaded, activated and is valid. Called for all scene types (content, lighting and manager) Includes scene name

    Declaration
    public Action<string> OnSceneLoaded { get; set; }
    Property Value
    Type Description
    Action<String>

    OnSceneUnloaded

    Called when scene has been unloaded Called for all scene types (content, lighting and manager) Includes scene name

    Declaration
    public Action<string> OnSceneUnloaded { get; set; }
    Property Value
    Type Description
    Action<String>

    OnWillLoadContent

    Called just before a set of content scenes is loaded. Includes names of all scenes about to be loaded.

    Declaration
    public Action<IEnumerable<string>> OnWillLoadContent { get; set; }
    Property Value
    Type Description
    Action<IEnumerable<String>>

    OnWillLoadLighting

    Called just before a lighting scene is loaded. Includes name of scene.

    Declaration
    public Action<string> OnWillLoadLighting { get; set; }
    Property Value
    Type Description
    Action<String>

    OnWillLoadScene

    Called just before a scene is loaded. Called for all scene types (content, lighting and manager) Includes scene name

    Declaration
    public Action<string> OnWillLoadScene { get; set; }
    Property Value
    Type Description
    Action<String>

    OnWillUnloadContent

    Called just before a set of content scenes will be unloaded. Includes names of all scenes about to be unloaded.

    Declaration
    public Action<IEnumerable<string>> OnWillUnloadContent { get; set; }
    Property Value
    Type Description
    Action<IEnumerable<String>>

    OnWillUnloadLighting

    Called just before a lighting scene unload operation begins. Includes scene name.

    Declaration
    public Action<string> OnWillUnloadLighting { get; set; }
    Property Value
    Type Description
    Action<String>

    OnWillUnloadScene

    Called just before a scene will be unloaded Called for all scene types (content, lighting and manager) Includes scene name

    Declaration
    public Action<string> OnWillUnloadScene { get; set; }
    Property Value
    Type Description
    Action<String>

    PrevContentExists

    Returns true if a content scene appears in build settings PRIOR to the latest loaded build index. Use to verify that LoadPrevContent can be performed without wrapping.

    Declaration
    public bool PrevContentExists { get; }
    Property Value
    Type Description
    Boolean

    SceneOperationInProgress

    True if the scene system is loading or unloading content scenes. Manager and lighting scenes are ignored.

    Declaration
    public bool SceneOperationInProgress { get; }
    Property Value
    Type Description
    Boolean

    SceneOperationProgress

    Progress of the current scene operation, from 0-1. A scene operation may include multiple concurrently loaded scenes.

    Declaration
    public float SceneOperationProgress { get; }
    Property Value
    Type Description
    Single

    SourceId

    The unique source id of this event source.

    Declaration
    public uint SourceId { get; }
    Property Value
    Type Description
    UInt32

    SourceName

    The name of this event source.

    Declaration
    public string SourceName { get; }
    Property Value
    Type Description
    String

    WaitingToProceed

    True when content has been loaded with an activation token and AllowSceneActivation has not been set to true. Useful for existing entities that shouldn't act until a newly loaded scene is actually activated.

    Declaration
    public bool WaitingToProceed { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Destroy()

    Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

    Declaration
    public override void Destroy()
    Overrides
    BaseEventSystem.Destroy()

    Disable()

    Optional Disable function to pause the service.

    Declaration
    public override void Disable()
    Overrides
    BaseService.Disable()

    Enable()

    Optional Enable function to enable / re-enable the service.

    Declaration
    public override void Enable()
    Overrides
    BaseService.Enable()

    GetScene(String)

    Returns a scene by name. Useful for processing events.

    Declaration
    public Scene GetScene(string sceneName)
    Parameters
    Type Name Description
    String sceneName
    Returns
    Type Description
    Scene

    GetScenes(IEnumerable<String>)

    Returns a set of scenes by name. Useful for processing events.

    Declaration
    public IEnumerable<Scene> GetScenes(IEnumerable<string> sceneNames)
    Parameters
    Type Name Description
    IEnumerable<String> sceneNames
    Returns
    Type Description
    IEnumerable<Scene>

    Initialize()

    The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

    Declaration
    public override void Initialize()
    Overrides
    BaseService.Initialize()

    IsContentLoaded(String)

    Returns true if a content scene is fully loaded.

    Declaration
    public bool IsContentLoaded(string sceneName)
    Parameters
    Type Name Description
    String sceneName
    Returns
    Type Description
    Boolean

    LoadContent(IEnumerable<String>, LoadSceneMode, SceneActivationToken)

    Async method to load the scenes by name. If a scene operation is in progress, no action will be taken.

    Declaration
    public Task LoadContent(IEnumerable<string> scenesToLoad, LoadSceneMode mode = null, SceneActivationToken activationToken = null)
    Parameters
    Type Name Description
    IEnumerable<String> scenesToLoad

    Names of content scenes to load. Invalid scenes will be ignored.

    LoadSceneMode mode

    Additive mode will load the content additively. Single mode will first unload all loaded content scenes first.

    SceneActivationToken activationToken

    Optional token for manual scene activation. Useful for loading screens and multiplayer. If not null, operation will wait until activationToken's AllowSceneActivation value is true before activating scene objects.

    Returns
    Type Description
    Task

    Task

    LoadContent(String, LoadSceneMode, SceneActivationToken)

    Async method to load a single scene by name. If a scene operation is in progress, no action will be taken.

    Declaration
    public Task LoadContent(string sceneToLoad, LoadSceneMode mode = null, SceneActivationToken activationToken = null)
    Parameters
    Type Name Description
    String sceneToLoad

    Name of content scene to load. Invalid scenes will be ignored.

    LoadSceneMode mode

    Additive mode will load the content additively. Single mode will first unload all loaded content scenes first.

    SceneActivationToken activationToken

    Optional token for manual scene activation. Useful for loading screens and multiplayer. If not null, operation will wait until activationToken's AllowSceneActivation value is true before activating scene objects.

    Returns
    Type Description
    Task

    Task

    LoadContentByTag(String, LoadSceneMode, SceneActivationToken)

    Async method to load content scenes by tag. All scenes with the supplied tag will be loaded. If no scenes with this tag are found, no action will be taken. If a scene operation is in progress, no action will be taken.

    Declaration
    public Task LoadContentByTag(string tag, LoadSceneMode mode = null, SceneActivationToken activationToken = null)
    Parameters
    Type Name Description
    String tag

    Scene tag.

    LoadSceneMode mode

    Additive mode will load the content additively. Single mode will first unload all loaded content scenes first.

    SceneActivationToken activationToken

    Optional token for manual scene activation. Useful for loading screens and multiplayer. If not null, operation will wait until activationToken's AllowSceneActivation value is true before activating scene objects.

    Returns
    Type Description
    Task

    Task

    LoadNextContent(Boolean, LoadSceneMode, SceneActivationToken)

    Loads the next content scene according to build index. Uses the last-loaded content scene as previous build index. If no next content exists, and wrap is false, no action is taken. Use NextContentExists to verify that this operation is possible (if not using wrap).

    Declaration
    public Task LoadNextContent(bool wrap = false, LoadSceneMode mode = null, SceneActivationToken activationToken = null)
    Parameters
    Type Name Description
    Boolean wrap

    If true, if the current scene is the LAST content scene, the FIRST content scene will be loaded.

    LoadSceneMode mode

    Additive mode will load the content additively. Single mode will first unload all loaded content scenes first.

    SceneActivationToken activationToken

    Optional token for manual scene activation. Useful for loading screens and multiplayer. If not null, operation will wait until activationToken's AllowSceneActivation value is true before activating scene objects.

    Returns
    Type Description
    Task

    Task

    LoadPrevContent(Boolean, LoadSceneMode, SceneActivationToken)

    Loads the previous content scene according to build index. Uses the loaded content scene with the smallest build index as previous build index. If no previous content exists, and wrap is false, no action is taken. Use PrevContentExists to verify that this operation is possible (if not using wrap).

    Declaration
    public Task LoadPrevContent(bool wrap = false, LoadSceneMode mode = null, SceneActivationToken activationToken = null)
    Parameters
    Type Name Description
    Boolean wrap

    If true, if the current scene is the FIRST content scene, the LAST content scene will be loaded.

    LoadSceneMode mode

    Additive mode will load the content additively. Single mode will first unload all loaded content scenes first.

    SceneActivationToken activationToken

    Optional token for manual scene activation. Useful for loading screens and multiplayer. If not null, operation will wait until activationToken's AllowSceneActivation value is true before activating scene objects.

    Returns
    Type Description
    Task

    Task

    SetLightingScene(String, LightingSceneTransitionType, Single)

    Sets the current lighting scene. The lighting scene determines ambient light and skybox settings. It can optionally contain light objects. If the lighting scene is already loaded, no action will be taken. If a lighting scene transition is in progress, request will be queued and executed when the transition is complete.

    Declaration
    public void SetLightingScene(string newLightingSceneName, LightingSceneTransitionType transitionType = LightingSceneTransitionType.None, float transitionDuration = 1F)
    Parameters
    Type Name Description
    String newLightingSceneName
    LightingSceneTransitionType transitionType

    The transition type to use. See LightingSceneTransitionType for information about each transition type.

    Single transitionDuration

    The duration of the transition (if not None).

    UnloadContent(IEnumerable<String>)

    Async method to unload scenes by name. If a scene is not loaded, it will be ignored. If a scene operation is in progress, no action will be taken.

    Declaration
    public Task UnloadContent(IEnumerable<string> scenesToUnload)
    Parameters
    Type Name Description
    IEnumerable<String> scenesToUnload
    Returns
    Type Description
    Task

    Task

    UnloadContent(String)

    Async method to unload a single scene by name. If the scene is not loaded, no action will be taken. If a scene operation is in progress, no action will be taken.

    Declaration
    public Task UnloadContent(string sceneToUnload)
    Parameters
    Type Name Description
    String sceneToUnload
    Returns
    Type Description
    Task

    Task

    UnloadContentByTag(String)

    Async method to unload scenes by name. If a scene is not loaded, it will be ignored. If a scene operation is in progress, no action will be taken.

    Declaration
    public Task UnloadContentByTag(string tag)
    Parameters
    Type Name Description
    String tag

    Scene tag

    Returns
    Type Description
    Task

    Task

    Update()

    Optional Update function to perform per-frame updates of the service.

    Declaration
    public override void Update()
    Overrides
    BaseService.Update()

    Implements

    IMixedRealitySceneSystem
    IMixedRealityEventSystem
    IMixedRealityService
    System.IDisposable
    IMixedRealityEventSource
    IEqualityComparer
    IMixedRealitySceneSystemEditor
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