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    Class NearInteractionTouchableTests

    Inheritance
    Object
    NearInteractionTouchableTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Tests
    Assembly: cs.temp.dll.dll
    Syntax
    public class NearInteractionTouchableTests

    Methods

    NearInteractionTouchableDistance()

    Test minimum touch distance.

    Declaration
    public IEnumerator NearInteractionTouchableDistance()
    Returns
    Type Description
    IEnumerator
    Remarks

    Near interaction uses two separate distance calculations:

    1. The PokePointer uses the DistanceToTouchable to determine the closest touchable. This distance value is also used compared to PokePointer.TouchableDistance to determine the set of eligible touchables in the first place. There is no explicit spec which space this distance is computed in, although it should be in world space. Due to the way touchables convert pointer position into local space first and then do a scale-only inverse transform there may be errors.
    2. After the PokePointer has selected the closest touchable, it then performs a raycast against either the collider or the UnityUI canvas, depending on type. The (world space) length of that ray is then used as the actual distance for triggering touch events. When the ray length is negative the TouchDown event is raised and the touchable is "down". When the touchable is "down" and the ray length is greater than DebounceThreshold the TouchUp event is raised and the touchable is released.

    The normal vector for performing the ray cast, however, is still the one returned by the first distance calculation.

    NearInteractionTouchable also calculates distance from the object center, but the raycast ignores this and uses distance from the collider. UnityUI OTOH does a raycast against a flat canvas, so the two distance values should match (but it's not guaranteed).

    NearInteractionTouchableInstantiate()

    Test creating adding a NearInteractionTouchable to GameObject programmatically. Should be able to run scene without getting any exceptions.

    Declaration
    public IEnumerator NearInteractionTouchableInstantiate()
    Returns
    Type Description
    IEnumerator

    NearInteractionTouchableOverlapQuerySaturation()

    Test buffer saturation for the overlap query

    Declaration
    public IEnumerator NearInteractionTouchableOverlapQuerySaturation()
    Returns
    Type Description
    IEnumerator

    NearInteractionTouchablePointerEvents()

    Test that NearInteractionTouchable can raise pointer events

    Declaration
    public IEnumerator NearInteractionTouchablePointerEvents()
    Returns
    Type Description
    IEnumerator

    NearInteractionTouchableSetTouchableCollider()

    Test the SetTouchableCollider(BoxCollider collider) method by checking if the touch event is raised when NearInteractionTouchable is added to a gameObject and if the bounds and box collider size is changed.

    Declaration
    public IEnumerator NearInteractionTouchableSetTouchableCollider()
    Returns
    Type Description
    IEnumerator

    NearInteractionTouchableUnityUiButton()

    Test Unity UI button

    Declaration
    public IEnumerator NearInteractionTouchableUnityUiButton()
    Returns
    Type Description
    IEnumerator

    NearInteractionTouchableUnityUiToggle()

    Test Unity UI toggle button

    Declaration
    public IEnumerator NearInteractionTouchableUnityUiToggle()
    Returns
    Type Description
    IEnumerator

    NearInteractionTouchableVariant()

    Test creates an object with NearInteractionTouchable

    Declaration
    public IEnumerator NearInteractionTouchableVariant()
    Returns
    Type Description
    IEnumerator

    NearInteractionTouchableVolumeVariant()

    Test creates an object with NearInteractionTouchableVolume

    Declaration
    public IEnumerator NearInteractionTouchableVolumeVariant()
    Returns
    Type Description
    IEnumerator

    Setup()

    Declaration
    public IEnumerator Setup()
    Returns
    Type Description
    IEnumerator

    TearDown()

    Declaration
    public IEnumerator TearDown()
    Returns
    Type Description
    IEnumerator
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