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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Namespace Microsoft.MixedReality.Toolkit.Tests

    Classes

    AsyncCoroutineRunnerTests

    BaseCursorTests

    BaseHandVisualizerTests

    BasePlayModeTests

    Base class to handle typical code setup/teardown and test utilities

    BoundingBoxTests

    BoundsControlTests

    Tests for runtime behavior of bounds control

    ButtonConfigHelperTests

    ChangeActiveProfileTests

    ConstraintTests

    CoreServicesTests

    FocusedObjectEventCatcher<T>

    Base class for counting events raised on the focused object.

    FocusProviderRaycastTests

    This class is used to test that FocusProvider raycasts are selecting the correct focus object.

    FocusProviderTests

    FocusRaycastTestProxy

    Used by FocusProviderRaycastTests to represent a single raycast test. This is used to set any necessary values on the TestPointer for performing the test, including positioning (through RayLineData), as well as the GameObject that the test author expects to be selected as the pointer's new focus target after the values are set on the TestPointer, and it is updated by the FocusProvider.

    GlobalEventCatcher<T>

    Base class for counting global events.

    GltfTests

    InputRayUtilsTests

    InteractableTests

    Class that tests various types of Interactable buttons and UX components. Validates various forms of input (i.e speech etc) against various configurations of Interactable.

    JoystickTests

    ManipulationHandlerTests

    NearInteractionGrabbableTests

    NearInteractionTouchableTests

    ObjectManipulatorTests

    PlayModeTestUtilities

    PointerBehaviorTests

    Verify that pointers can be turned on and off via FocusProvider.SetPointerBehavior

    PointerEventsTests

    PointerTests

    Tests to verify pointer state and pointer direction

    PressableButtonTests

    ProfileTests

    RenderingTests

    Unit tests to check the functionality of a handful of rendering systems.

    ScrollViewTests

    SlateTests

    SolverTests

    SolverTests.SetupData

    Internal class used to store data for setup

    SpatialObserverTests

    Test class that validates observers start and stop based on right configuration in editor.

    SpeechTests

    SpherePointerTests

    StandardShaderTests

    TestButtonUtilities

    Utility class that provides helpful methods for generating and assembling buttons to be used in tests Also provides functions to test/simulate pressing buttons etc

    TestController

    Utility class to use a simulated controller

    TestHand

    Utility class to use a simulated hand

    TestInputUtilities

    Utility class to provide helpful functions for applying input in tests

    TestMotionController

    Utility class to use a simulated motion controller

    TestPointer

    A simple pointer that is just used for Unity play mode tests. It doesn't update anything itself - it is expected that any test using it will manually update data as necessary. If you would like to setup pointer parameters in data (e.g. a prefab), you can use FocusRaycastTestProxy.

    TestUtilities

    TouchEventCatcher

    Utility for counting touch events.

    UnityButtonEventCatcher

    Base class for counting Unity button events.

    UnityToggleEventCatcher

    Base class for counting Unity button events.

    UnityUiUtilities

    Structs

    BoundsControlTests.HandleTestData

    BoundsControlTests.PerAxisHandleTestData

    Enums

    TestButtonUtilities.DefaultButtonType

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