Class TestUtilities
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Tests
Assembly: cs.temp.dll.dll
Syntax
public static class TestUtilities
Fields
additiveTestScenes
Declaration
public static Scene[] additiveTestScenes
Field Value
Type | Description |
---|---|
Scene[] |
primaryTestScene
Declaration
public static Scene primaryTestScene
Field Value
Type | Description |
---|---|
Scene |
Properties
ArbitraryParentPose
Pose to create MRTK playspace's parent transform at.
Declaration
public static Pose ArbitraryParentPose { get; set; }
Property Value
Type | Description |
---|---|
Pose |
ArbitraryPlayspacePose
Pose to set playspace at, when using PlayspaceToArbitraryPose().
Declaration
public static Pose ArbitraryPlayspacePose { get; set; }
Property Value
Type | Description |
---|---|
Pose |
Methods
AssertAboutEqual(Quaternion, Quaternion, String, Single)
Declaration
public static void AssertAboutEqual(Quaternion actual, Quaternion expected, string message, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Quaternion | actual | |
Quaternion | expected | |
String | message | |
Single | tolerance |
AssertAboutEqual(Vector3, Vector3, String, Single)
Declaration
public static void AssertAboutEqual(Vector3 actual, Vector3 expected, string message, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | actual | |
Vector3 | expected | |
String | message | |
Single | tolerance |
AssertGreaterOrEqual(Single, Single, Single)
Equvalent to NUnit.Framework.Assert.GreaterOrEqual, except this also applies a slight tolerance on the equality check.
Declaration
public static void AssertGreaterOrEqual(float observed, float expected, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Single | observed | |
Single | expected | |
Single | tolerance |
Remarks
This allows for things like GreaterThanOrEqual(1.999999999, 2.0) to still pass.
AssertGreaterOrEqual(Single, Single, String, Single)
Equvalent to NUnit.Framework.Assert.GreaterOrEqual, except this also applies a slight tolerance on the equality check.
Declaration
public static void AssertGreaterOrEqual(float observed, float expected, string message, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Single | observed | |
Single | expected | |
String | message | |
Single | tolerance |
Remarks
This allows for things like GreaterThanOrEqual(1.999999999, 2.0) to still pass.
AssertLessOrEqual(Single, Single, Single)
Equvalent to NUnit.Framework.Assert.LessOrEqual, except this also applies a slight tolerance on the equality check.
Declaration
public static void AssertLessOrEqual(float observed, float expected, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Single | observed | |
Single | expected | |
Single | tolerance |
Remarks
This allows for things like LessThanOrEqual(2.00000024, 2.0) to still pass.
AssertLessOrEqual(Single, Single, String, Single)
Equvalent to NUnit.Framework.Assert.LessOrEqual, except this also applies a slight tolerance on the equality check.
Declaration
public static void AssertLessOrEqual(float observed, float expected, string message, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Single | observed | |
Single | expected | |
String | message | |
Single | tolerance |
Remarks
This allows for things like LessThanOrEqual(2.00000024, 2.0) to still pass.
AssertNotAboutEqual(Quaternion, Quaternion, String, Single)
Declaration
public static void AssertNotAboutEqual(Quaternion val1, Quaternion val2, string message, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Quaternion | val1 | |
Quaternion | val2 | |
String | message | |
Single | tolerance |
AssertNotAboutEqual(Vector3, Vector3, String, Single)
Declaration
public static void AssertNotAboutEqual(Vector3 val1, Vector3 val2, string message, float tolerance = 0.01F)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | val1 | |
Vector3 | val2 | |
String | message | |
Single | tolerance |
DirectionRelativeToPlayspace(Vector3)
Compute the world direction corresponding to the input local direction in playspace.
Declaration
public static Vector3 DirectionRelativeToPlayspace(Vector3 localDirection)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | localDirection | The local direction. |
Returns
Type | Description |
---|---|
Vector3 | The world direction. |
EditorCreateScenes(Int32)
Creates a number of scenes and loads them additively for testing. Must create a minimum of 1. Used only in editor tests.
Declaration
public static void EditorCreateScenes(int numScenesToCreate = 1)
Parameters
Type | Name | Description |
---|---|---|
Int32 | numScenesToCreate |
EditorTearDownScenes()
Destroys all scene assets that were created over the course of testing. Used only in editor tests.
Declaration
public static void EditorTearDownScenes()
GetDefaultMixedRealityProfile<T>()
Declaration
public static T GetDefaultMixedRealityProfile<T>()
where T : BaseMixedRealityProfile
Returns
Type | Description |
---|---|
T |
Type Parameters
Name | Description |
---|---|
T |
InitializeCamera()
Declaration
public static void InitializeCamera()
InitializeMixedRealityToolkit(MixedRealityToolkitConfigurationProfile)
Declaration
public static void InitializeMixedRealityToolkit(MixedRealityToolkitConfigurationProfile configuration)
Parameters
Type | Name | Description |
---|---|---|
MixedRealityToolkitConfigurationProfile | configuration |
InitializeMixedRealityToolkit(Boolean)
Declaration
public static void InitializeMixedRealityToolkit(bool useDefaultProfile = false)
Parameters
Type | Name | Description |
---|---|---|
Boolean | useDefaultProfile |
InitializeMixedRealityToolkitAndCreateScenes(Boolean, Int32)
Creates the requested number of scenes, then creates one instance of the MixedRealityToolkit in the active scene.
Declaration
public static void InitializeMixedRealityToolkitAndCreateScenes(bool useDefaultProfile = false, int numScenesToCreate = 1)
Parameters
Type | Name | Description |
---|---|---|
Boolean | useDefaultProfile | |
Int32 | numScenesToCreate |
InitializePlayspace()
Creates a playspace and moves it into a default position.
Declaration
public static void InitializePlayspace()
PlaceRelativeToPlayspace(Transform)
Place the transform in world space as if its current world pose were its local pose and it was attached to the playspace.
Declaration
public static void PlaceRelativeToPlayspace(Transform transform)
Parameters
Type | Name | Description |
---|---|---|
Transform | transform | The transform to place. |
Remarks
If the transform has no parent, then this is equivalent to the following sequence:
- transform.SetParent(MixedRealityPlayspace.Transform, false);
- transform.SetParent(null, true); However, if the transform has a parent, then the transform's world transform, not just its local transform, will determine its final pose relative to the playspace.
PlaceRelativeToPlayspace(Transform, Vector3, Quaternion)
Place the transform in world space as if it had the input local pose and was attached to the playspace.
Declaration
public static void PlaceRelativeToPlayspace(Transform transform, Vector3 localPosition, Quaternion localRotation)
Parameters
Type | Name | Description |
---|---|---|
Transform | transform | The transform to place. |
Vector3 | localPosition | The local position in playspace. |
Quaternion | localRotation | The local rotation in playspace. |
Remarks
Note that the transform's current local and world poses are ignored and overwritten.
PlaceRelativeToPlayspace(Vector3, Quaternion)
Return a pose equivalent to the input local pose appended to the current playspace pose.
Declaration
public static Pose PlaceRelativeToPlayspace(Vector3 localPosition, Quaternion localRotation)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | localPosition | Position relative to playspace. |
Quaternion | localRotation | Orientation relative to playspace. |
Returns
Type | Description |
---|---|
Pose | Equivalent pose. |
Remarks
This computes the world pose an object with the input local pose would have if it were a child of the playspace.
PlayspaceToArbitraryPose()
Set the playspace to an arbitrary (but known) non-identity pose.
Declaration
public static void PlayspaceToArbitraryPose()
Remarks
When using this arbitrary pose imposed on the playspace to better validate compliance with real world scenarios, it can be convenient to use the *RelativeToPlayspace() helpers below. For example, to place an object directly 8 meters in front of the camera, set its position to TestUtilities.PositionRelativeToPlayspace(0.0f, 0.0f, 8.0f). See also PlaceRelativeToPlayspace(Transform) to convert an object's local transform into a transform relative to the playspace.
PlayspaceToOriginLookingForward()
Forces the playspace camera to origin facing forward along +Z.
Declaration
public static void PlayspaceToOriginLookingForward()
PlayspaceToPositionAndRotation(Vector3, Quaternion)
Force the playspace camera into the specified position and orientation.
Declaration
public static void PlayspaceToPositionAndRotation(Vector3 position, Quaternion rotation)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | position | World space position for the playspace. |
Quaternion | rotation | World space orientation for the playspace. |
Remarks
Note that this has no effect on the camera's local space transform, but will change the camera's world space position. If and only if the camera's local transform is identity with the camera's world transform equal the playspace's.
PositionRelativeToPlayspace(Vector3)
Compute the world position corresponding to the input local position in playspace.
Declaration
public static Vector3 PositionRelativeToPlayspace(Vector3 localPosition)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | localPosition | The local position. |
Returns
Type | Description |
---|---|
Vector3 | The world position. |
RotationRelativeToPlayspace(Quaternion)
Compute the world rotation corresponding to the input local rotation in playspace.
Declaration
public static Quaternion RotationRelativeToPlayspace(Quaternion localRotation)
Parameters
Type | Name | Description |
---|---|---|
Quaternion | localRotation | The rotation in local space. |
Returns
Type | Description |
---|---|
Quaternion | The rotation in world space. |
ShutdownMixedRealityToolkit()
Declaration
public static void ShutdownMixedRealityToolkit()