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    Class PointerBehaviorTests

    Verify that pointers can be turned on and off via FocusProvider.SetPointerBehavior

    Inheritance
    Object
    BasePlayModeTests
    PointerBehaviorTests
    Inherited Members
    BasePlayModeTests.Setup()
    BasePlayModeTests.TearDown()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Tests
    Assembly: cs.temp.dll.dll
    Syntax
    public class PointerBehaviorTests : BasePlayModeTests

    Methods

    TestGaze()

    Tests that the gaze pointer can be turned on and off

    Declaration
    public IEnumerator TestGaze()
    Returns
    Type Description
    IEnumerator

    TestGrab()

    Tests the grab pointer can be turned on/off

    Declaration
    public IEnumerator TestGrab()
    Returns
    Type Description
    IEnumerator

    TestPoke()

    Tests that poke pointer can be turned on/off

    Declaration
    public IEnumerator TestPoke()
    Returns
    Type Description
    IEnumerator

    TestRays()

    Tests that rays can be turned on and off

    Declaration
    public IEnumerator TestRays()
    Returns
    Type Description
    IEnumerator

    TestRaysCustomMediator()

    Tests that rays can be turned on and off even with a custom mediator.

    Declaration
    public IEnumerator TestRaysCustomMediator()
    Returns
    Type Description
    IEnumerator
    Remarks

    Added to ensure we don't regress https://github.com/microsoft/MixedRealityToolkit-Unity/issues/8243

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