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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Class ButtonLayout

    Place an object in space relative to another object's scale Good for responsive buttons that can stretch and object realign

    Inheritance
    Object
    ButtonLayout
    Namespace: Microsoft.MixedReality.Toolkit.UI
    Assembly: cs.temp.dll.dll
    Syntax
    public class ButtonLayout : MonoBehaviour

    Fields

    Alignment

    Where to set this object's center point in relation to the Anchor's center point.

    Declaration
    public Vector3 Alignment
    Field Value
    Type Description
    Vector3

    Anchor

    The transform this object should be linked and aligned to.

    Declaration
    public Transform Anchor
    Field Value
    Type Description
    Transform

    AnchorOffset

    Offset this object's position based on the same pixel based size ratio.

    Declaration
    public Vector3 AnchorOffset
    Field Value
    Type Description
    Vector3

    BasePixelSize

    A pixel to Unity unit conversion, Default: 2048x2048 pixels covers a 1x1 Unity Unit or default primitive size.

    Declaration
    public float BasePixelSize
    Field Value
    Type Description
    Single

    OnlyInEditMode

    Declaration
    public bool OnlyInEditMode
    Field Value
    Type Description
    Boolean

    Methods

    Awake()

    A transform is required for alignment

    Declaration
    protected virtual void Awake()

    Update()

    Declaration
    protected virtual void Update()

    UpdatePosition()

    Set this object's position

    Declaration
    protected virtual void UpdatePosition()
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