日本語翻訳ドキュメントはサポートを終了しました

MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

    Show / Hide Table of Contents

    Namespace Microsoft.MixedReality.Toolkit.UI

    Classes

    AppBar

    Logic for the App Bar. Generates buttons, manages states.

    AppBarButton

    Button class used by AppBar.

    BaseStateModel

    Base class for defining state model logic to use in conjunction with the State class Allows for retrieving current state mode and comparing states

    Billboard

    The Billboard class implements the behaviors needed to keep a GameObject oriented towards the user.

    BoundingBox

    BoundingBox allows to transform objects (rotate and scale) and draws a cube around the object to visualize the possibility of user triggered transform manipulation. BoundingBox provides scale and rotation handles that can be used for far and near interaction manipulation of the object. It further provides a proximity effect for scale and rotation handles that alters scaling and material.

    BoundingBoxHelper

    The BoundingBoxHelper class contains functions for getting geometric info from the non-axis-aligned bounding box of a GameObject. These functions can be used to align another object to the center of a certain face or the center of an edge of a face... etc. The BoundingBoxHelper static function can be used for a one time calculation. The dynamic functions can be used to obtain boundingcube info on an object's Update loop. Operations are minimized in the dynamic use scenario.

    ButtonBackgroundSize

    The base layout component for a button or UI elements - easily build UI with Unity Primitives. Helps to create consistency by using values that scale to a designer's 2D layout program. Based on a ratio of 2048 pixels for 1 meter of surface area.

    Use case: A designer creates a concept image of UI based on a 2048 artboard. 2048 pixels is a nice resolution for a meter of content, two meters away from the user. The FOV of the HoloLens is about 1 meter wide at 2 meters from the user meaning the designer can assume an image area of 2048 x 1184 pixels at 2 meters from the user. The designer or engineer can take pixel based redlines and create UI at 1:1 scale.

    ButtonBackgroundSizeOffset

    Scales an object relative the scale of the Anchor Transform Works best when using with Layout3DPixelSize, but not required - See LayoutPixelSize for more info Use Case: Create a button, then add another element who's size should maintain a consistent size relative to the Anchor. Like creating a button background using a Cube and ButtonSize. The add another Cube that is 40 pixels smaller than the background. Event if the background changes size, this element will remain 40 pixels smaller.

    ButtonBorder

    Use a Unity primitive cube or cylinder as a border segment relative to the scale of the AnchorTransform Use with ButtonSize on the component and the Anchor for consistent results Works best when using with ButtonSize, but not required - See ButtonSize for more info.

    ButtonCollider

    Scales the collider on one object relative to the transform's scale of another object

    ButtonConfigHelper

    Helper component that gathers the most commonly modified button elements in one place.

    ButtonIconSet

    An asset for storing textures, sprites and character icons for use with MRTK buttons. Used by ButtonConfigHelper script.

    ButtonLayout

    Place an object in space relative to another object's scale Good for responsive buttons that can stretch and object realign

    ButtonSize

    ButtonSizeOffset

    Scales an object relative the scale of the AnchorTransform

    ConstraintManager

    Manages constraints for a given object and ensures that Scale/Rotation/Translation constraints are executed separately.

    CursorContextManipulationHandler

    This script provides cursor context for the manipulation handler

    CursorContextObjectManipulator

    This script provides cursor context for the object manipulator. It will show an icon next to the cursor indicating the available action that can be performed. Currently this component only supports context for moving an object.

    CustomInteractablesReceiver

    Example of building a custom receiver that can be loaded as part of the events on the Interactable or in InteractableReceiverList or InteractableReceiver

    Extend ReceiverBaseMonoBehavior to build external event components

    DestroyOnAnimationComplete

    Destroys the Game Object after the length of the Animator component. Attach this script to any game object with Animator component to destroy on animation complete.

    FaceUserConstraint

    Component for fixing the rotation of a manipulated object such that it always faces or faces away from the user

    FixedDistanceConstraint

    Component for setting the min/max scale values for ObjectManipulator or BoundsControl

    FixedRotationToUserConstraint

    Component for fixing the rotation of a manipulated object relative to the user

    FixedRotationToWorldConstraint

    Component for fixing the rotation of a manipulated object relative to the world

    FollowMeToggle

    A utility script for toggling the 'Follow Me' behavior by activating/deactivating the Radial View Solver. This script also provides optional toggle at specified distance.

    GazeHandHelper

    This class must be instantiated by a script that implements the IMixedRealitySourceStateHandler, IMixedRealityInputHandler and IMixedRealityInputHandler<T>.

    It must receive EventData arguments from OnInputDown(), OnInputUp(), OnInputChanged() and OnSourceLost().

    This class manages the states of input necessary to calculate a proper grab position The eventData received on inputdown has the point on the target that was hit by the gaze; the mixedrealitypose - eventdata received on input changed contains the handposition in eventdata.inputdata.position It also contains useful retrieval functions.

    HandInteractionPanZoom

    HandInteractionPanZoom.HandPanData

    Internal data stored for each hand or pointer.

    HandPanEventData

    Information associated with a particular hand pan event.

    InputRecordingControls

    Utility class to make input recording service accessible through game objects. Hook up buttons to the public functions to start and stop recording input.

    Interactable

    Uses input and action data to declare a set of states Maintains a collection of themes that react to state changes and provide sensory feedback Passes state information and input data on to receivers that detect patterns and does stuff.

    InteractableActivateTheme

    Theme engine that allows control to enable/disable a GameObject based on the current state

    InteractableAnimatorTheme

    ThemeEngine that controls Animator state based on state changes Targets first Animator component returned on initialized GameObject

    InteractableAudioReceiver

    Add audio clip to play onClick or on Voice Command

    InteractableAudioTheme

    Theme Engine to play particular audio files based on state changes. Add AudioSource component if none is found on initialized GameObject or in children

    InteractableColorChildrenTheme

    Theme engine to control the color for all Renderer children under the initialized GameObject based on state changes

    InteractableColorTheme

    Theme Engine that can set colors on a Renderer or text object based on state changes This Theme will try to set color on first available text object in order of TextMesh, Text, TextMeshPro, and TextMeshProUGUI object If no text-based component can be found, then will fall back to first Renderer component found on the initialized GameObject and target the color shader property provided in the ThemeDefinition.

    InteractableEvent

    Event base class for events attached to Interactables.

    InteractableEventInspector

    InteractableGrabScaleTheme

    ThemeEngine to control initialized GameObject's scale based on associated Interactable grab state and related state changes

    InteractableHighlight

    Adds or removes materials to target renderer for highlighting Focused GameObjects.

    InteractableMaterialTheme

    Theme Engine to control the material used based on state changes Changes the material for the first Renderer component on the initialized GameObject

    InteractableOffsetTheme

    InteractableOnClickReceiver

    A basic receiver for detecting clicks

    InteractableOnFocus

    Adds or removes materials to target renderer for highlighting Focused GameObjects.

    InteractableOnFocusReceiver

    A basic focus event receiver

    InteractableOnGrabReceiver

    A basic grab event receiver for detecting grab events (OnGrab, OnRelease) or grab state changes from Interactable When the grab states change, on or off, these events are triggered

    InteractableOnHoldReceiver

    Basic hold event receiver

    InteractableOnPressReceiver

    Basic press event receiver

    InteractableOnToggleReceiver

    An event receiver that listens to toggle events

    InteractableOnTouchReceiver

    A basic touch event receiver for detecting Physical Touch state changes in the Interactable When the physical touch states change, these events are triggered.

    InteractablePointerSimulator

    A way to test button state feedback while in the editor

    InteractableProfileItem

    The foundation of profiles that exist on an Interactable Profiles pair ThemeContainers with the objects they manipulate, based on state changes

    InteractableReceiver

    Example of building an event system for Interactable that still uses ReceiverBase events

    InteractableReceiverInspector

    InteractableReceiverList

    An example of building an Interactable receiver that uses built-in receivers that extend ReceiverBase

    InteractableReceiverListInspector

    InteractableRotationTheme

    Theme Engine to control a GameObject's rotation based on state changes

    InteractableScaleTheme

    Theme Engine to control initialized GameObject's scale based on state changes

    InteractableShaderTheme

    Theme Engine to control the value of a particular Shader Property based on state changes Targets the first Renderer component on the initialized GameObject and use MaterialPropertyBlocks

    InteractableStates

    list of Interactable states and basic comparison

    InteractableStringTheme

    Theme Engine to change the string value on a Text type object based on state changes Finds the first available component searching in order of TextMesh, Text, TextMeshPro, TextMeshProUGUI

    InteractableTextureTheme

    Theme Engine to change the texture on a GameObject based on state changes

    InteractableThemeBase

    Base abstract class for all Theme Engines. Extend to create custom Theme logic

    InteractableThemeShaderUtils

    Collection of shader and material utilities

    InteractableToggleCollection

    A way to control a list of radial type buttons or tabs

    LoaderController

    Controls how the standard indeterminate loader moves and behaves over time.

    MaintainApparentSizeConstraint

    Component for setting the min/max scale values for ObjectManipulator or BoundsControl

    ManipulationEvent

    A UnityEvent callback containing a ManipulationEventData payload.

    ManipulationEventData

    Information associated with a particular manipulation event.

    ManipulationHandler

    This script allows for an object to be movable, scalable, and rotatable with one or two hands. You may also configure the script on only enable certain manipulations. The script works with both HoloLens' gesture input and immersive headset's motion controller input.

    MinMaxScaleConstraint

    Component for setting the min/max scale values for ObjectManipulator or BoundsControl

    MoveAxisConstraint

    Component for limiting the translation axes for ObjectManipulator or BoundsControl

    ObjectManipulator

    This script allows for an object to be movable, scalable, and rotatable with one or two hands. You may also configure the script on only enable certain manipulations. The script works with both HoloLens' gesture input and immersive headset's motion controller input.

    PanUnityEvent

    Unity event for a pan / zoom event. Contains the hand pan event data

    PinchSlider

    A slider that can be moved by grabbing / pinching a slider thumb

    PointerBehaviorControls

    Utility class to control PointerBehavior of pointers. Hook up buttons to the public functions to turn rays on and off.

    PrefabSpawner

    Add to any Object to spawn a prefab to it, according to preference

    PressableButton

    A button that can be pushed via direct touch. You can use PhysicalPressEventRouter to route these events to Interactable.

    PressableButtonHoloLens2

    HoloLens 2 shell's style button specific elements

    ProgressIndicatorLoadingBar

    Displays progress bar and (optionally) percentage text.

    ProgressIndicatorObjectDisplay

    This class manages how a GameObject rotates and/or scales when activated as part of a Progress Indicator effect.

    ProgressIndicatorOrbsRotator

    This class manages the 'rotating circle of dots' effect that is used as a Progress Indicator effect.

    ReceiverBase

    The base class for all receivers that attach to Interactables

    ReceiverBaseMonoBehavior

    A base class for detecting hand handling state changes from an Interactable Extend this class to build new events or receivers from Interactables

    InteractableReceiver or InteractableReceiverList can be used with ReceiverBase - built-in receivers

    RotationAxisConstraint

    Component for limiting the rotation axes for ObjectManipulator or BoundsControl

    ScaleOffsetColorTheme

    Theme Engine to control initialized GameObject's scale, local position offset, and color based on state changes For color, will try to set on first available text object in order of TextMesh, Text, TextMeshPro, and TextMeshProUGUI If none found, then Theme will target first Renderer component available and target the associated shader property found in ThemeDefinition

    ScrollingObjectCollection

    ScrollingObjectCollection.ScrollEvent

    The UnityEvent type the ScrollingObjectCollection sends. GameObject is the object the fired the scroll.

    ScrollingObjectCollectionNode

    A ObjectCollectionNode specific for ScrollingObjectCollection.

    SliderEvent

    A UnityEvent callback containing a SliderEventData payload.

    SliderEventData

    SliderSounds

    Component that plays sounds to communicate the state of a pinch slider

    SpeechConfirmationTooltip

    Tooltip used for speech confirmation label. This inherits ToolTip class and provides generic text string interface for the label. To create your own speech confirmation label, override SpeechConfirmationTooltip and provide SetText(string s) and TriggerConfirmationAnimation() functions. Assign the prefab to the SpeechInputHandler.cs

    State

    State data model, state management and comparison instructions

    States

    States scriptableObject for storing available states and related state model

    Theme

    Theme scriptableObject for loading theme settings

    ThemeEaseSettings

    Ease settings and functionality for themes

    ThemeProperty

    A simple property with name, tooltip, value and type, used for serialization The custom settings are used in themes to expose properties needed to enhance theme functionality

    ThemePropertyValue

    Base values of a theme property, used for serialization

    ThemeStateProperty

    Class to store information about a Theme property that contains values per available state

    ToggleHandVisualisation

    ToolTip

    Class for Tooltip object Creates a floating tooltip that is attached to an object and moves to stay in view as object rotates with respect to the view.

    ToolTipBackgroundBlob

    A background with 'fake' inertia Useful for soft or liquid objects

    ToolTipBackgroundCorners

    Renders meshes at the corners of a tool tip

    ToolTipBackgroundMesh

    Renders a background mesh for a tool tip using a mesh renderer If the mesh has an offset anchor point you will get odd results

    ToolTipConnector

    Connects a ToolTip to a target Maintains that connection even if the target moves

    ToolTipLineHighlight

    Renders an outline around tooltip background

    ToolTipSpawner

    Add to any Object to spawn ToolTips on tap or on focus, according to preference Applies its follow settings to the spawned ToolTip's ToolTipConnector component

    ToolTipUtility

    Static class providing useful functions for finding ToolTip Attach point information.

    TouchEvent

    A UnityEvent callback containing a TouchEventData payload.

    TransformConstraint

    Base class for all constraints

    UIMaterialInstantiator

    This is required since UnityUI Graphic elements do not support MaterialPropertyBlocks, and any shader operations can end up modifying the material permanently across all shared instances. To prevent that we create a runtime copy of the material.

    VisualProfile

    Profile container for theme and for loading theme settings

    Structs

    ButtonIconSet.CharIcon

    InteractableColorChildrenTheme.BlocksAndRenderer

    ShaderProperties

    Obsolete container. Only exists to support backward compatibility to copy values from old scriptableobjects

    ThemeDefinition

    Defines configuration properties and settings to use when initializing a class extending InteractableThemeBase

    Interfaces

    IInteractableHandler

    IProgressIndicator

    IToolTipBackground

    IToolTipHighlight

    Enums

    AppBar.AppBarDisplayTypeEnum

    AppBar.AppBarStateEnum

    AppBar.ButtonTypeEnum

    BoundingBox.BoundingBoxActivationType

    This enum defines how the BoundingBox gets activated

    BoundingBox.BoundsCalculationMethod

    This enum defines what volume type the bound calculation depends on and its priority for it.

    BoundingBox.FlattenModeType

    Enum which describes how an object's BoundingBox is to be flattened.

    BoundingBox.HandleType

    Enum which describes whether a BoundingBox handle which has been grabbed, is a Rotation Handle (sphere) or a Scale Handle( cube)

    BoundingBox.RotationHandlePrefabCollider

    This enum defines the type of collider in use when a rotation handle prefab is provided.

    BoundingBox.WireframeType

    This enum describes which primitive type the wireframe portion of the BoundingBox consists of.

    ButtonIconStyle

    Render style for MRTK buttons.

    ConnectorFollowType

    How does the Tooltip track with its parent object

    ConnectorOrientType

    How does the Tooltip rotate about the connector

    ConnectorPivotDirection

    In which direction does the tooltip connector project.

    ConnectorPivotMode

    Controls how the tooltip will pivot relative to the camera/other objects.

    DisplayMode

    Enum describing the display mode of a ToolTip.

    InteractableHighlight.HighlightedMaterialStyle

    InteractableOnPressReceiver.InteractionType

    Type of valid interaction distances to fire press events

    InteractableStates.InteractableStateEnum

    List of valid state types for Interactable

    ManipulationHandler.HandMovementType

    ManipulationHandler.ReleaseBehaviorType

    ManipulationHandler.RotateInOneHandType

    ManipulationHandler.TwoHandedManipulation

    ObjectManipulator.ReleaseBehaviorType

    ObjectManipulator.RotateInOneHandType

    Describes what pivot the manipulated object will rotate about when you rotate your hand. This is not a description of any limits or additional rotation logic. If no other factors (such as constraints) are involved, rotating your hand by an amount should rotate the object by the same amount. For example a possible future value here is RotateAboutUserDefinedPoint where the user could specify a pivot that the object is to rotate around. An example of a value that should not be found here is MaintainRotationToUser as this restricts rotation of the object when we rotate the hand.

    PrefabSpawner.RemainType

    PressableButton.SpaceMode

    Enum for defining space of plane distances.

    ProgressIndicatorState

    ReceiverBaseMonoBehavior.SearchScopes

    Types of directions to search for Interactable component in transform hierarchy

    ScrollingObjectCollection.EditMode

    Edit modes for defining scroll viewable area and scroll interaction boundaries.

    ScrollingObjectCollection.PaginationMode

    Scroll pagination modes.

    ScrollingObjectCollection.ScrollDirectionType

    The direction in which a ScrollingObjectCollection can scroll.

    ScrollingObjectCollection.VelocityType

    How velocity is applied to a ScrollingObjectCollection when a scroll is released.

    SelectionModes

    Values for user-friendly dimensions settings

    ShaderPropertyType

    SliderAxis

    Describes in which axis to orient the slider

    ThemeEaseSettings.BasicEaseCurves

    ThemePropertyTypes

    Theme property value types used for converting theme values back and forth from serialized objects

    ToolTipAttachPoint

    Used to find a pivot point that is closest to the anchor. This ensures a natural-looking attachment where the connector line meets the label.

    Back to top Generated by DocFX