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    Class InteractableOnPressReceiver

    Basic press event receiver

    Inheritance
    Object
    ReceiverBase
    InteractableOnPressReceiver
    Inherited Members
    ReceiverBase.Name
    ReceiverBase.HideUnityEvents
    ReceiverBase.uEvent
    ReceiverBase.Event
    ReceiverBase.Host
    ReceiverBase.OnVoiceCommand(InteractableStates, Interactable, String, Int32, Int32)
    ReceiverBase.OnClick(InteractableStates, Interactable, IMixedRealityPointer)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.UI
    Assembly: cs.temp.dll.dll
    Syntax
    public class InteractableOnPressReceiver : ReceiverBase

    Constructors

    InteractableOnPressReceiver()

    Receiver that raises press and release unity events

    Declaration
    public InteractableOnPressReceiver()

    InteractableOnPressReceiver(UnityEvent)

    Receiver that raises press and release unity events

    Declaration
    public InteractableOnPressReceiver(UnityEvent ev)
    Parameters
    Type Name Description
    UnityEvent ev

    Fields

    InteractionFilter

    Specify whether press event is for near or far interaction

    Declaration
    public int InteractionFilter
    Field Value
    Type Description
    Int32

    OnRelease

    Invoked on pointer release

    Declaration
    public UnityEvent OnRelease
    Field Value
    Type Description
    UnityEvent

    Properties

    OnPress

    Invoked on pointer press

    Declaration
    public UnityEvent OnPress { get; }
    Property Value
    Type Description
    UnityEvent

    Methods

    OnUpdate(InteractableStates, Interactable)

    The state has changed

    Declaration
    public override void OnUpdate(InteractableStates state, Interactable source)
    Parameters
    Type Name Description
    InteractableStates state
    Interactable source
    Overrides
    ReceiverBase.OnUpdate(InteractableStates, Interactable)
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