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    Class InteractableOnClickReceiver

    A basic receiver for detecting clicks

    Inheritance
    Object
    ReceiverBase
    InteractableOnClickReceiver
    Inherited Members
    ReceiverBase.Name
    ReceiverBase.HideUnityEvents
    ReceiverBase.uEvent
    ReceiverBase.Event
    ReceiverBase.Host
    ReceiverBase.OnVoiceCommand(InteractableStates, Interactable, String, Int32, Int32)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.UI
    Assembly: cs.temp.dll.dll
    Syntax
    public class InteractableOnClickReceiver : ReceiverBase

    Constructors

    InteractableOnClickReceiver(UnityEvent)

    Creates receiver for raising OnClick events

    Declaration
    public InteractableOnClickReceiver(UnityEvent ev)
    Parameters
    Type Name Description
    UnityEvent ev

    Properties

    OnClicked

    Invoked on pointer clicked

    Declaration
    public UnityEvent OnClicked { get; }
    Property Value
    Type Description
    UnityEvent

    Methods

    OnClick(InteractableStates, Interactable, IMixedRealityPointer)

    A click event happened

    Declaration
    public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
    Parameters
    Type Name Description
    InteractableStates state
    Interactable source
    IMixedRealityPointer pointer
    Overrides
    ReceiverBase.OnClick(InteractableStates, Interactable, IMixedRealityPointer)

    OnUpdate(InteractableStates, Interactable)

    The state has changed

    Declaration
    public override void OnUpdate(InteractableStates state, Interactable source)
    Parameters
    Type Name Description
    InteractableStates state
    Interactable source
    Overrides
    ReceiverBase.OnUpdate(InteractableStates, Interactable)
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