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MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

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    Class ProgressIndicatorObjectDisplay

    This class manages how a GameObject rotates and/or scales when activated as part of a Progress Indicator effect.

    Inheritance
    Object
    ProgressIndicatorObjectDisplay
    Implements
    IProgressIndicator
    Namespace: Microsoft.MixedReality.Toolkit.UI
    Assembly: cs.temp.dll.dll
    Syntax
    public class ProgressIndicatorObjectDisplay : MonoBehaviour, IProgressIndicator

    Properties

    MainTransform

    The progress indicator's main transform. You can use this to attach follow scripts or solvers to the indicator.

    Declaration
    public Transform MainTransform { get; }
    Property Value
    Type Description
    Transform

    Message

    The message to display during loading.

    Declaration
    public string Message { set; }
    Property Value
    Type Description
    String

    Progress

    Loading progress value from 0 (just started) to 1 (complete)

    Declaration
    public float Progress { set; }
    Property Value
    Type Description
    Single

    State

    Used to determine whether it's appropriate to use this indicator.

    Declaration
    public ProgressIndicatorState State { get; }
    Property Value
    Type Description
    ProgressIndicatorState

    Methods

    AwaitTransitionAsync()

    Returns after progress indicator completes its opening or closing transition.

    Declaration
    public Task AwaitTransitionAsync()
    Returns
    Type Description
    Task

    CloseAsync()

    Closes the progress indicator after loading is finished. Method is async to allow for animation to complete.

    Declaration
    public Task CloseAsync()
    Returns
    Type Description
    Task

    OpenAsync()

    Opens the progress indicator before loading begins. Method is async to allow for animation to begin before loading.

    Declaration
    public Task OpenAsync()
    Returns
    Type Description
    Task

    Implements

    IProgressIndicator
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