Class BaseController
  
  Base Controller class to inherit from for all controllers.
 
  
  
    Inheritance
    
    BaseController
      
      
      
      
   
  
  
  
  Assembly: cs.temp.dll.dll
  
  
    public abstract class BaseController : IMixedRealityController
   
  Constructors
  
  
  
  
  
  
  
  Declaration
  
    protected BaseController(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
   
  Parameters
  
  Properties
  
  
  
  
  
  
  
  Declaration
  
    public Vector3 AngularVelocity { get; protected set; }
   
  Property Value
  
  
  
  
  
  The designated hand that the Input Source is managing, as defined by the SDK / Unity.
 
  
  Declaration
  
    public Handedness ControllerHandedness { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Handedness | 
         | 
      
    
  
  
  
  
  
  The default interactions for this controller.
 
  
  Declaration
  
    public virtual MixedRealityInteractionMapping[] DefaultInteractions { get; }
   
  Property Value
  
  
  
  
  
  The Default Left Handed interactions for this controller.
 
  
  Declaration
  
    public virtual MixedRealityInteractionMapping[] DefaultLeftHandedInteractions { get; }
   
  Property Value
  
  
  
  
  
  The Default Right Handed interactions for this controller.
 
  
  Declaration
  
    public virtual MixedRealityInteractionMapping[] DefaultRightHandedInteractions { get; }
   
  Property Value
  
  
  
  
  
  Is the controller enabled?
 
  
  Declaration
  
    public bool Enabled { get; set; }
   
  Property Value
  
  
  
  
  
  The registered Input Source for this controller
 
  
  Declaration
  
    public IMixedRealityInputSource InputSource { get; }
   
  Property Value
  
  
  
  
  
  The active instance of the input system.
 
  
  Declaration
  
    protected IMixedRealityInputSystem InputSystem { get; }
   
  Property Value
  
  
  
  
  
  Mapping definition for this controller, linking the Physical inputs to logical Input System Actions
 
  
  Declaration
  
    public MixedRealityInteractionMapping[] Interactions { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public virtual bool IsInPointingPose { get; }
   
  Property Value
  
  
  
  
  
  Indicates the accuracy of the position data being reported.
 
  
  Declaration
  
    public bool IsPositionApproximate { get; protected set; }
   
  Property Value
  
  
  
  
  
  Indicates that this controller is currently providing position data.
 
  
  Declaration
  
    public bool IsPositionAvailable { get; protected set; }
   
  Property Value
  
  
  
  
  
  
  
  Indicates that this controller is currently providing rotation data.
 
  
  Declaration
  
    public bool IsRotationAvailable { get; protected set; }
   
  Property Value
  
  
  
  
  
  
  
  Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.
 
  
  Declaration
  
    public TrackingState TrackingState { get; protected set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public Vector3 Velocity { get; protected set; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public IMixedRealityControllerVisualizer Visualizer { get; protected set; }
   
  Property Value
  
  Methods
  
  
  
  
  
  Load the Interaction mappings for this controller from the configured Controller Mapping profile
 
  
  Declaration
  
    public void AssignControllerMappings(MixedRealityInteractionMapping[] mappings)
   
  Parameters
  
  
  
  
  
  
  
  Declaration
  
    protected MixedRealityControllerMapping[] GetControllerMappings()
   
  Returns
  
  
  
  
  
  
  
  Declaration
  
    protected MixedRealityControllerVisualizationProfile GetControllerVisualizationProfile()
   
  Returns
  
  
  
  
  
  
  
  Declaration
  
    protected bool IsControllerMappingEnabled()
   
  Returns
  
  
  
  
  
  Setups up the configuration based on the Mixed Reality Controller Mapping Profile.
 
  
  Declaration
  
    public bool SetupConfiguration(Type controllerType, InputSourceType inputSourceType = InputSourceType.Controller)
   
  Parameters
  
  Returns
  
  
  
  
  
  Assign the default interactions based on controller handedness if necessary.
 
  
  Declaration
  
    public abstract void SetupDefaultInteractions(Handedness controllerHandedness)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Handedness | 
        controllerHandedness | 
         | 
      
    
  
  
  
  
  
  
  
  Declaration
  
    protected bool TryAddControllerModelToSceneHierarchy(GameObject controllerObject)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | GameObject | 
        controllerObject | 
         | 
      
    
  
  Returns
  
  
  
  
  
  
  
  Declaration
  
    protected virtual bool TryRenderControllerModel(Type controllerType, InputSourceType inputSourceType)
   
  Parameters
  
  Returns
  
  Implements