Class BaseHand
  
  
  
  
  
  
  
  Assembly: cs.temp.dll.dll
  
  
    public abstract class BaseHand : BaseController, IMixedRealityHand, IMixedRealityController
   
  Constructors
  
  
  
  
  
  
  
  Declaration
  
    public BaseHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
   
  Parameters
  
  Properties
  
  
  
  
  
  The Default Left Handed interactions for this controller.
 
  
  Declaration
  
    public override MixedRealityInteractionMapping[] DefaultLeftHandedInteractions { get; }
   
  Property Value
  
  Overrides
  
  
  
  
  
  The Default Right Handed interactions for this controller.
 
  
  Declaration
  
    public override MixedRealityInteractionMapping[] DefaultRightHandedInteractions { get; }
   
  Property Value
  
  Overrides
  
  
  
  
  
  
  
  Declaration
  
    protected HandRay HandRay { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public override bool IsInPointingPose { get; }
   
  Property Value
  
  Overrides
  
  Methods
  
  
  
  
  
  
  
  Declaration
  
    protected Vector3 GetPalmNormal()
   
  Returns
  
  
  
  
  
  
  
  Declaration
  
    public override void SetupDefaultInteractions(Handedness controllerHandedness)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Handedness | 
        controllerHandedness | 
         | 
      
    
  
  Overrides
  
  
  
  
  
  
  
  Declaration
  
    public abstract bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | TrackedHandJoint | 
        joint | 
         | 
      
      
        | MixedRealityPose | 
        pose | 
         | 
      
    
  
  Returns
  
  
  
  
  
  
  
  Declaration
  
    protected void UpdateVelocity()
   
  Implements