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    Class TeleportHotSpot

    SDK component handling teleportation to a specific position & orientation when a user focuses this GameObject and triggers the teleport action.

    Inheritance
    Object
    TeleportHotSpot
    Implements
    IMixedRealityTeleportHotSpot
    Namespace: Microsoft.MixedReality.Toolkit.Teleport
    Assembly: cs.temp.dll.dll
    Syntax
    public class TeleportHotSpot : BaseFocusHandler, IMixedRealityTeleportHotSpot

    Properties

    GameObjectReference

    Returns the GameObject reference for this teleport target.

    Declaration
    public GameObject GameObjectReference { get; }
    Property Value
    Type Description
    GameObject

    IsActive

    Is the teleport target active?

    Declaration
    public bool IsActive { get; }
    Property Value
    Type Description
    Boolean

    Normal

    The normal of the teleport raycast.

    Declaration
    public Vector3 Normal { get; }
    Property Value
    Type Description
    Vector3

    OverrideTargetOrientation

    Should the target orientation be overridden?

    Declaration
    public bool OverrideTargetOrientation { get; }
    Property Value
    Type Description
    Boolean

    Position

    The position the teleport will end at.

    Declaration
    public Vector3 Position { get; }
    Property Value
    Type Description
    Vector3

    TargetOrientation

    Should the destination orientation be overridden? Useful when you want to orient the user in a specific direction when they teleport to this position.

    Declaration
    public float TargetOrientation { get; }
    Property Value
    Type Description
    Single
    Remarks

    Override orientation is the transform forward of the GameObject this component is attached to.

    Methods

    OnBeforeFocusChange(FocusEventData)

    Declaration
    public override void OnBeforeFocusChange(FocusEventData eventData)
    Parameters
    Type Name Description
    FocusEventData eventData

    Implements

    IMixedRealityTeleportHotSpot
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