日本語翻訳ドキュメントはサポートを終了しました

MRTK 2.6 以降のドキュメントについては、公式の Microsoft ドキュメント を参照してください。

    Show / Hide Table of Contents

    Namespace Microsoft.MixedReality.Toolkit.Utilities.Solvers

    Classes

    ConstantViewSize

    ConstantViewSize solver scales to maintain a constant size relative to the view (currently tied to the Camera)

    ControllerFinder

    ControllerFinder is a base class providing simple event handling for getting/releasing MotionController Transforms.

    HandConstraint

    Provides a solver that constrains the target to a region safe for hand constrained interactive content. This solver is intended to work with IMixedRealityHand but also works with IMixedRealityController.

    HandConstraintPalmUp

    Augments the HandConstraint to also check if the palm is facing the user before activation. This solver only works with IMixedRealityHand controllers, with other IMixedRealityController types this solver will behave just like its base class.

    InBetween

    InBetween solver positions an object in-between two tracked transforms.

    Momentum

    Applies acceleration/velocity/friction to simulate momentum for an object being moved by other solvers/components

    Orbital

    Provides a solver that follows the TrackedObject/TargetTransform in an orbital motion.

    Overlap

    Provides a solver that overlaps with the tracked object.

    RadialView

    RadialViewPoser solver locks a tag-along type object within a view cone

    Solver

    The base abstract class for all Solvers to derive from. It provides state tracking, smoothing parameters and implementation, automatic solver system integration, and update order. Solvers may be used without a link, as long as updateLinkedTransform is false.

    SolverHandler

    This class handles the solver components that are attached to this GameObject

    SurfaceMagnetism

    SurfaceMagnetism casts rays to Surfaces in the world and aligns the object to the hit surface.

    TapToPlace

    Tap to place is a far interaction component used to place objects on a surface.

    Enums

    HandConstraint.SolverOffsetBehavior

    Specifies how the solver's offset relative to the hand will be computed.

    HandConstraint.SolverRotationBehavior

    Specifies how the solver should rotate when tracking the hand.

    HandConstraint.SolverSafeZone

    Specifies a zone that is safe for the constraint to solve to without intersecting the hand. Safe zones may differ slightly from motion controller to motion controller, it's recommended to pick the safe zone best suited for your intended controller and application.

    SurfaceMagnetism.OrientationMode

    Orientation mode for solver

    SurfaceMagnetism.RaycastDirectionMode

    Raycast direction mode for solver

    Back to top Generated by DocFX